What does the C++ standard state the size of int, long type to be?

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I'm looking for detailed information regarding the size of basic C++ types. I know that it depends on the architecture (16 bits, 32 bits, 64 bits) and the compiler.

But are there any standards for C++?

I'm using Visual Studio 2008 on a 32-bit architecture. Here is what I get:

char  : 1 byte
short : 2 bytes
int   : 4 bytes
long  : 4 bytes
float : 4 bytes
double: 8 bytes

I tried to find, without much success, reliable information stating the sizes of char, short, int, long, double, float (and other types I didn't think of) under different architectures and compilers.

24 Answers

The C++ standard does not specify the size of integral types in bytes, but it specifies minimum ranges they must be able to hold. You can infer minimum size in bits from the required range. You can infer minimum size in bytes from that and the value of the CHAR_BIT macro that defines the number of bits in a byte. In all but the most obscure platforms it's 8, and it can't be less than 8.

One additional constraint for char is that its size is always 1 byte, or CHAR_BIT bits (hence the name). This is stated explicitly in the standard.

The C standard is a normative reference for the C++ standard, so even though it doesn't state these requirements explicitly, C++ requires the minimum ranges required by the C standard (page 22), which are the same as those from Data Type Ranges on MSDN:

  1. signed char: -127 to 127 (note, not -128 to 127; this accommodates 1's-complement and sign-and-magnitude platforms)
  2. unsigned char: 0 to 255
  3. "plain" char: same range as signed char or unsigned char, implementation-defined
  4. signed short: -32767 to 32767
  5. unsigned short: 0 to 65535
  6. signed int: -32767 to 32767
  7. unsigned int: 0 to 65535
  8. signed long: -2147483647 to 2147483647
  9. unsigned long: 0 to 4294967295
  10. signed long long: -9223372036854775807 to 9223372036854775807
  11. unsigned long long: 0 to 18446744073709551615

A C++ (or C) implementation can define the size of a type in bytes sizeof(type) to any value, as long as

  1. the expression sizeof(type) * CHAR_BIT evaluates to a number of bits high enough to contain required ranges, and
  2. the ordering of type is still valid (e.g. sizeof(int) <= sizeof(long)).

Putting this all together, we are guaranteed that:

  • char, signed char, and unsigned char are at least 8 bits
  • signed short, unsigned short, signed int, and unsigned int are at least 16 bits
  • signed long and unsigned long are at least 32 bits
  • signed long long and unsigned long long are at least 64 bits

No guarantee is made about the size of float or double except that double provides at least as much precision as float.

The actual implementation-specific ranges can be found in <limits.h> header in C, or <climits> in C++ (or even better, templated std::numeric_limits in <limits> header).

For example, this is how you will find maximum range for int:

C:

#include <limits.h>
const int min_int = INT_MIN;
const int max_int = INT_MAX;

C++:

#include <limits>
const int min_int = std::numeric_limits<int>::min();
const int max_int = std::numeric_limits<int>::max();

For 32-bit systems, the 'de facto' standard is ILP32 — that is, int, long and pointer are all 32-bit quantities.

For 64-bit systems, the primary Unix 'de facto' standard is LP64 — long and pointer are 64-bit (but int is 32-bit). The Windows 64-bit standard is LLP64 — long long and pointer are 64-bit (but long and int are both 32-bit).

At one time, some Unix systems used an ILP64 organization.

None of these de facto standards is legislated by the C standard (ISO/IEC 9899:1999), but all are permitted by it.

And, by definition, sizeof(char) is 1, notwithstanding the test in the Perl configure script.

Note that there were machines (Crays) where CHAR_BIT was much larger than 8. That meant, IIRC, that sizeof(int) was also 1, because both char and int were 32-bit.

In practice there's no such thing. Often you can expect std::size_t to represent the unsigned native integer size on current architecture. i.e. 16-bit, 32-bit or 64-bit but it isn't always the case as pointed out in the comments to this answer.

As far as all the other built-in types go, it really depends on the compiler. Here's two excerpts taken from the current working draft of the latest C++ standard:

There are five standard signed integer types : signed char, short int, int, long int, and long long int. In this list, each type provides at least as much storage as those preceding it in the list.

For each of the standard signed integer types, there exists a corresponding (but different) standard unsigned integer type: unsigned char, unsigned short int, unsigned int, unsigned long int, and unsigned long long int, each of which occupies the same amount of storage and has the same alignment requirements.

If you want to you can statically (compile-time) assert the sizeof these fundamental types. It will alert people to think about porting your code if the sizeof assumptions change.

There is standard.

C90 standard requires that

sizeof(short) <= sizeof(int) <= sizeof(long)

C99 standard requires that

sizeof(short) <= sizeof(int) <= sizeof(long) <= sizeof(long long)

Here is the C99 specifications. Page 22 details sizes of different integral types.

Here is the int type sizes (bits) for Windows platforms:

Type           C99 Minimum     Windows 32bit
char           8               8
short          16              16
int            16              32
long           32              32
long long      64              64

If you are concerned with portability, or you want the name of the type reflects the size, you can look at the header <inttypes.h>, where the following macros are available:

int8_t
int16_t
int32_t
int64_t

int8_t is guaranteed to be 8 bits, and int16_t is guaranteed to be 16 bits, etc.

If you need fixed size types, use types like uint32_t (unsigned integer 32 bits) defined in stdint.h. They are specified in C99.

Updated: C++11 brought the types from TR1 officially into the standard:

  • long long int
  • unsigned long long int

And the "sized" types from <cstdint>

  • int8_t
  • int16_t
  • int32_t
  • int64_t
  • (and the unsigned counterparts).

Plus you get:

  • int_least8_t
  • int_least16_t
  • int_least32_t
  • int_least64_t
  • Plus the unsigned counterparts.

These types represent the smallest integer types with at least the specified number of bits. Likewise there are the "fastest" integer types with at least the specified number of bits:

  • int_fast8_t
  • int_fast16_t
  • int_fast32_t
  • int_fast64_t
  • Plus the unsigned versions.

What "fast" means, if anything, is up to the implementation. It need not be the fastest for all purposes either.

Nope, there is no standard for type sizes. Standard only requires that:

sizeof(short int) <= sizeof(int) <= sizeof(long int)

The best thing you can do if you want variables of a fixed sizes is to use macros like this:

#ifdef SYSTEM_X
  #define WORD int
#else
  #define WORD long int
#endif

Then you can use WORD to define your variables. It's not that I like this but it's the most portable way.

For floating point numbers there is a standard (IEEE754): floats are 32 bit and doubles are 64. This is a hardware standard, not a C++ standard, so compilers could theoretically define float and double to some other size, but in practice I've never seen an architecture that used anything different.

There is a standard and it is specified in the various standards documents (ISO, ANSI and whatnot).

Wikipedia has a great page explaining the various types and the max they may store: Integer in Computer Science.

However even with a standard C++ compiler you can find out relatively easily using the following code snippet:

#include <iostream>
#include <limits>


int main() {
    // Change the template parameter to the various different types.
    std::cout << std::numeric_limits<int>::max() << std::endl;
}

Documentation for std::numeric_limits can be found at Roguewave. It includes a plethora of other commands you can call to find out the various limits. This can be used with any arbitrary type that conveys size, for example std::streamsize.

John's answer contains the best description, as those are guaranteed to hold. No matter what platform you are on, there is another good page that goes into more detail as to how many bits each type MUST contain: int types, which are defined in the standard.

I hope this helps!

As mentioned the size should reflect the current architecture. You could take a peak around in limits.h if you want to see how your current compiler is handling things.

You can use variables provided by libraries such as OpenGL, Qt, etc.

For example, Qt provides qint8 (guaranteed to be 8-bit on all platforms supported by Qt), qint16, qint32, qint64, quint8, quint16, quint32, quint64, etc.

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