How does JavaScript .prototype work?

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I'm not that into dynamic programming languages but I've written my fair share of JavaScript code. I never really got my head around this prototype-based programming, does any one know how this works?

var obj = new Object();
obj.prototype.test = function() { alert('Hello?'); };
var obj2 = new obj();
obj2.test();

I remember a lot discussion I had with people a while back (I'm not exactly sure what I'm doing) but as I understand it, there's no concept of a class. It's just an object, and instances of those objects are clones of the original, right?

But what is the exact purpose of this ".prototype" property in JavaScript? How does it relate to instantiating objects?

Update: correct way

var obj = new Object(); // not a functional object
obj.prototype.test = function() { alert('Hello?'); }; // this is wrong!

function MyObject() {} // a first class functional object
MyObject.prototype.test = function() { alert('OK'); } // OK

Also these slides really helped a lot.

26 Answers

In a language implementing classical inheritance like Java, C# or C++ you start by creating a class--a blueprint for your objects--and then you can create new objects from that class or you can extend the class, defining a new class that augments the original class.

In JavaScript you first create an object (there is no concept of class), then you can augment your own object or create new objects from it. It's not difficult, but a little foreign and hard to metabolize for somebody used to the classical way.

Example:

//Define a functional object to hold persons in JavaScript
var Person = function(name) {
  this.name = name;
};

//Add dynamically to the already defined object a new getter
Person.prototype.getName = function() {
  return this.name;
};

//Create a new object of type Person
var john = new Person("John");

//Try the getter
alert(john.getName());

//If now I modify person, also John gets the updates
Person.prototype.sayMyName = function() {
  alert('Hello, my name is ' + this.getName());
};

//Call the new method on john
john.sayMyName();

Until now I've been extending the base object, now I create another object and then inheriting from Person.

//Create a new object of type Customer by defining its constructor. It's not 
//related to Person for now.
var Customer = function(name) {
    this.name = name;
};

//Now I link the objects and to do so, we link the prototype of Customer to 
//a new instance of Person. The prototype is the base that will be used to 
//construct all new instances and also, will modify dynamically all already 
//constructed objects because in JavaScript objects retain a pointer to the 
//prototype
Customer.prototype = new Person();     

//Now I can call the methods of Person on the Customer, let's try, first 
//I need to create a Customer.
var myCustomer = new Customer('Dream Inc.');
myCustomer.sayMyName();

//If I add new methods to Person, they will be added to Customer, but if I
//add new methods to Customer they won't be added to Person. Example:
Customer.prototype.setAmountDue = function(amountDue) {
    this.amountDue = amountDue;
};
Customer.prototype.getAmountDue = function() {
    return this.amountDue;
};

//Let's try:       
myCustomer.setAmountDue(2000);
alert(myCustomer.getAmountDue());

var Person = function (name) {
    this.name = name;
};
Person.prototype.getName = function () {
    return this.name;
};
var john = new Person("John");
alert(john.getName());
Person.prototype.sayMyName = function () {
    alert('Hello, my name is ' + this.getName());
};
john.sayMyName();
var Customer = function (name) {
    this.name = name;
};
Customer.prototype = new Person();

var myCustomer = new Customer('Dream Inc.');
myCustomer.sayMyName();
Customer.prototype.setAmountDue = function (amountDue) {
    this.amountDue = amountDue;
};
Customer.prototype.getAmountDue = function () {
    return this.amountDue;
};
myCustomer.setAmountDue(2000);
alert(myCustomer.getAmountDue());

While as said I can't call setAmountDue(), getAmountDue() on a Person.

//The following statement generates an error.
john.setAmountDue(1000);

Every JavaScript object has an internal "slot" called [[Prototype]] whose value is either null or an object. You can think of a slot as a property on an object, internal to the JavaScript engine, hidden from the code you write. The square brackets around [[Prototype]] are deliberate, and are an ECMAScript specification convention to denote internal slots.

The value pointed at by the [[Prototype]] of an object, is colloquially known as "the prototype of that object."

If you access a property via the dot (obj.propName) or bracket (obj['propName']) notation, and the object does not directly have such a property (ie. an own property, checkable via obj.hasOwnProperty('propName')), the runtime looks for a property with that name on the object referenced by the [[Prototype]] instead. If the [[Prototype]] also does not have such a property, its [[Prototype]] is checked in turn, and so on. In this way, the original object's prototype chain is walked until a match is found, or its end is reached. At the top of the prototype chain is the null value.

Modern JavaScript implementations allow read and/or write access to the [[Prototype]] in the following ways:

  1. The new operator (configures the prototype chain on the default object returned from a constructor function),
  2. The extends keyword (configures the prototype chain when using the class syntax),
  3. Object.create will set the supplied argument as the [[Prototype]] of the resulting object,
  4. Object.getPrototypeOf and Object.setPrototypeOf (get/set the [[Prototype]] after object creation), and
  5. The standardized accessor (ie. getter/setter) property named __proto__ (similar to 4.)

Object.getPrototypeOf and Object.setPrototypeOf are preferred over __proto__, in part because the behavior of o.__proto__ is unusual when an object has a prototype of null.

An object's [[Prototype]] is initially set during object creation.

If you create a new object via new Func(), the object's [[Prototype]] will, by default, be set to the object referenced by Func.prototype.

Note that, therefore, all classes, and all functions that can be used with the new operator, have a property named .prototype in addition to their own [[Prototype]] internal slot. This dual use of the word "prototype" is the source of endless confusion amongst newcomers to the language.

Using new with constructor functions allows us to simulate classical inheritance in JavaScript; although JavaScript's inheritance system is - as we have seen - prototypical, and not class-based.

Prior to the introduction of class syntax to JavaScript, constructor functions were the only way to simulate classes. We can think of properties of the object referenced by the constructor function's .prototype property as shared members; ie. members which are the same for each instance. In class-based systems, methods are implemented the same way for each instance, so methods are conceptually added to the .prototype property; an object's fields, however, are instance-specific and are therefore added to the object itself during construction.

Without the class syntax, developers had to manually configure the prototype chain to achieve similar functionality to classical inheritance. This led to a preponderance of different ways to achieve this.

Here's one way:

function Child() {}
function Parent() {}
Parent.prototype.inheritedMethod = function () { return 'this is inherited' }

function inherit(child, parent) {
  child.prototype = Object.create(parent.prototype)
  child.prototype.constructor = child
  return child;
}

Child = inherit(Child, Parent)
const o = new Child
console.log(o.inheritedMethod()) // 'this is inherited'

...and here's another way:

function Child() {}
function Parent() {}
Parent.prototype.inheritedMethod = function () { return 'this is inherited' }

function inherit(child, parent) {
    function tmp() {}
    tmp.prototype = parent.prototype
    const proto = new tmp()
    proto.constructor = child
    child.prototype = proto
    return child
}

Child = inherit(Child, Parent)
const o = new Child
console.log(o.inheritedMethod()) // 'this is inherited'

The class syntax introduced in ES2015 simplifies things, by providing extends as the "one true way" to configure the prototype chain in order to simulate classical inheritance in JavaScript.

So, similar to the code above, if you use the class syntax to create a new object like so:

class Parent { inheritedMethod() { return 'this is inherited' } }
class Child extends Parent {}

const o = new Child
console.log(o.inheritedMethod()) // 'this is inherited'

...the resulting object's [[Prototype]] will be set to an instance of Parent, whose [[Prototype]], in turn, is Parent.prototype.

Finally, if you create a new object via Object.create(foo), the resulting object's [[Prototype]] will be set to foo.

prototype allows you to make classes. if you do not use prototype then it becomes a static.

Here is a short example.

var obj = new Object();
obj.test = function() { alert('Hello?'); };

In the above case, you have static funcation call test. This function can be accessed only by obj.test where you can imagine obj to be a class.

where as in the below code

function obj()
{
}

obj.prototype.test = function() { alert('Hello?'); };
var obj2 = new obj();
obj2.test();

The obj has become a class which can now be instantiated. Multiple instances of obj can exist and they all have the test function.

The above is my understanding. I am making it a community wiki, so people can correct me if I am wrong.

Javascript doesn't have inheritance in the usual sense, but it has the prototype chain.

prototype chain

If a member of an object can't be found in the object it looks for it in the prototype chain. The chain consists of other objects. The prototype of a given instance can be accessed with the __proto__ variable. Every object has one, as there is no difference between classes and instances in javascript.

The advantage of adding a function / variable to the prototype is that it has to be in the memory only once, not for every instance.

It's also useful for inheritance, because the prototype chain can consist of many other objects.

what is the exact purpose of this ".prototype" property?

The interface to standard classes become extensible. For example, you are using the Array class and you also need to add a custom serializer for all your array objects. Would you spend time coding up a subclass, or use composition or ... The prototype property solves this by letting the users control the exact set of members/methods available to a class.

Think of prototypes as an extra vtable-pointer. When some members are missing from the original class, the prototype is looked up at runtime.

When a constructor creates an object, that object implicitly references the constructor’s “prototype” property for the purpose of resolving property references. The constructor’s “prototype” property can be referenced by the program expression constructor.prototype, and properties added to an object’s prototype are shared, through inheritance, by all objects sharing the prototype.

Summary:

  • Functions are objects in javascript and thus can have properties
  • (Constructor) functions always have a prototype property
  • When a function is used as a constructor with the new keyword the object gets prototype. A reference to this prototype can be found on the __proto__ property of the newly created object.
  • This __proto__ property refers to the prototype property of the constructor function.

Example:

function Person (name) {
  this.name = name;
}

let me = new Person('willem');

console.log(Person.prototype) // Person has a prototype property

console.log(Person.prototype === me.__proto__) // the __proto__ property of the instance refers to prototype property of the function.

Why is this usefull:

Javascript has a mechanism when looking up properties on Objects which is called 'prototypal inheritance', here is what is basically does:

  • First is checked if the property is located on the Object itself. If so this property is returned.
  • If the property is not located on the object itself it will 'climb up the protochain'. It basically looks at the object referred to by the proto property. There it checks if the property is available on the object referred to by proto
  • If the property isn't located on the proto object it will climb up the proto chain all the way up to Object object.
  • If it cannot find the property nowhere on the object and its prototype chain it will return undefined.

For example:

function Person(name) {
  this.name = name;
}

let mySelf = new Person('Willem');

console.log(mySelf.__proto__ === Person.prototype);

console.log(mySelf.__proto__.__proto__ === Object.prototype);

Update:

The __proto__ property has been deprecated, although it is implemented in most modern browsers a better way to obtain the prototype object reference would be:

Object.getPrototypeOf()

another scheme showing __proto__, prototype and constructor relations: enter image description here

It's just that you already have an object with Object.new but you still don't have an object when using the constructor syntax.

It's important to understand that there is a distinction between an object's prototype (which is available via Object.getPrototypeOf(obj), or via the deprecated __proto__ property) and the prototype property on constructor functions. The former is the property on each instance, and the latter is the property on the constructor. That is, Object.getPrototypeOf(new Foobar()) refers to the same object as Foobar.prototype.

Reference: https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Objects/Object_prototypes

The Prototype creates new object by cloning existing object. So really when we think about prototype we can really think cloning or making a copy of something instead of making it up.

If you want to understand the concept of prototype and prototype based inheritance from the basics, check the official MDN docs, they explain it pretty well.

https://developer.mozilla.org/en-US/docs/Web/JavaScript/Inheritance_and_the_prototype_chain

When it comes to inheritance, JavaScript only has one construct: objects. Each object has a private property which holds a link to another object called its prototype. That prototype object has a prototype of its own, and so on until an object is reached with null as its prototype. By definition, null has no prototype, and acts as the final link in this prototype chain.

Also, here's another good resource that explains using simple examples - https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Objects/Object_prototypes

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