How do I calculate distance between two GPS coordinates (using latitude and longitude)?
How do I calculate distance between two GPS coordinates (using latitude and longitude)?
Calculate the distance between two coordinates by latitude and longitude, including a Javascript implementation.
West and South locations are negative. Remember minutes and seconds are out of 60 so S31 30' is -31.50 degrees.
Don't forget to convert degrees to radians. Many languages have this function. Or its a simple calculation: radians = degrees * PI / 180.
function degreesToRadians(degrees) {
return degrees * Math.PI / 180;
}
function distanceInKmBetweenEarthCoordinates(lat1, lon1, lat2, lon2) {
var earthRadiusKm = 6371;
var dLat = degreesToRadians(lat2-lat1);
var dLon = degreesToRadians(lon2-lon1);
lat1 = degreesToRadians(lat1);
lat2 = degreesToRadians(lat2);
var a = Math.sin(dLat/2) * Math.sin(dLat/2) +
Math.sin(dLon/2) * Math.sin(dLon/2) * Math.cos(lat1) * Math.cos(lat2);
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
return earthRadiusKm * c;
}
Here are some examples of usage:
distanceInKmBetweenEarthCoordinates(0,0,0,0) // Distance between same
// points should be 0
0
distanceInKmBetweenEarthCoordinates(51.5, 0, 38.8, -77.1) // From London
// to Arlington
5918.185064088764
This is very easy to do with geography type in SQL Server 2008.
SELECT geography::Point(lat1, lon1, 4326).STDistance(geography::Point(lat2, lon2, 4326))
-- computes distance in meters using eliptical model, accurate to the mm
4326 is SRID for WGS84 elipsoidal Earth model
It depends on how accurate you need it to be. If you need pinpoint accuracy, it is best to look at an algorithm which uses an ellipsoid, rather than a sphere, such as Vincenty's algorithm, which is accurate to the mm.
This Lua code is adapted from stuff found on Wikipedia and in Robert Lipe's GPSbabel tool:
local EARTH_RAD = 6378137.0
-- earth's radius in meters (official geoid datum, not 20,000km / pi)
local radmiles = EARTH_RAD*100.0/2.54/12.0/5280.0;
-- earth's radius in miles
local multipliers = {
radians = 1, miles = radmiles, mi = radmiles, feet = radmiles * 5280,
meters = EARTH_RAD, m = EARTH_RAD, km = EARTH_RAD / 1000,
degrees = 360 / (2 * math.pi), min = 60 * 360 / (2 * math.pi)
}
function gcdist(pt1, pt2, units) -- return distance in radians or given units
--- this formula works best for points close together or antipodal
--- rounding error strikes when distance is one-quarter Earth's circumference
--- (ref: wikipedia Great-circle distance)
if not pt1.radians then pt1 = rad(pt1) end
if not pt2.radians then pt2 = rad(pt2) end
local sdlat = sin((pt1.lat - pt2.lat) / 2.0);
local sdlon = sin((pt1.lon - pt2.lon) / 2.0);
local res = sqrt(sdlat * sdlat + cos(pt1.lat) * cos(pt2.lat) * sdlon * sdlon);
res = res > 1 and 1 or res < -1 and -1 or res
res = 2 * asin(res);
if units then return res * assert(multipliers[units])
else return res
end
end
i took the top answer and used it in a Scala program
import java.lang.Math.{atan2, cos, sin, sqrt}
def latLonDistance(lat1: Double, lon1: Double)(lat2: Double, lon2: Double): Double = {
val earthRadiusKm = 6371
val dLat = (lat2 - lat1).toRadians
val dLon = (lon2 - lon1).toRadians
val latRad1 = lat1.toRadians
val latRad2 = lat2.toRadians
val a = sin(dLat / 2) * sin(dLat / 2) + sin(dLon / 2) * sin(dLon / 2) * cos(latRad1) * cos(latRad2)
val c = 2 * atan2(sqrt(a), sqrt(1 - a))
earthRadiusKm * c
}
i curried the function in order to be able to easily produce functions that have one of the two locations fixed and require only a pair of lat/lon to produce distance.
Here's a Kotlin variation:
import kotlin.math.*
class HaversineAlgorithm {
companion object {
private const val MEAN_EARTH_RADIUS = 6371.008
private const val D2R = Math.PI / 180.0
}
private fun haversineInKm(lat1: Double, lon1: Double, lat2: Double, lon2: Double): Double {
val lonDiff = (lon2 - lon1) * D2R
val latDiff = (lat2 - lat1) * D2R
val latSin = sin(latDiff / 2.0)
val lonSin = sin(lonDiff / 2.0)
val a = latSin * latSin + (cos(lat1 * D2R) * cos(lat2 * D2R) * lonSin * lonSin)
val c = 2.0 * atan2(sqrt(a), sqrt(1.0 - a))
return MEAN_EARTH_RADIUS * c
}
}
I guess you want it along the curvature of the earth. Your two points and the center of the earth are on a plane. The center of the earth is the center of a circle on that plane and the two points are (roughly) on the perimeter of that circle. From that you can calculate the distance by finding out what the angle from one point to the other is.
If the points are not the same heights, or if you need to take into account that the earth is not a perfect sphere it gets a little more difficult.
Here's my implementation in Elixir
defmodule Geo do
@earth_radius_km 6371
@earth_radius_sm 3958.748
@earth_radius_nm 3440.065
@feet_per_sm 5280
@d2r :math.pi / 180
def deg_to_rad(deg), do: deg * @d2r
def great_circle_distance(p1, p2, :km), do: haversine(p1, p2) * @earth_radius_km
def great_circle_distance(p1, p2, :sm), do: haversine(p1, p2) * @earth_radius_sm
def great_circle_distance(p1, p2, :nm), do: haversine(p1, p2) * @earth_radius_nm
def great_circle_distance(p1, p2, :m), do: great_circle_distance(p1, p2, :km) * 1000
def great_circle_distance(p1, p2, :ft), do: great_circle_distance(p1, p2, :sm) * @feet_per_sm
@doc """
Calculate the [Haversine](https://en.wikipedia.org/wiki/Haversine_formula)
distance between two coordinates. Result is in radians. This result can be
multiplied by the sphere's radius in any unit to get the distance in that unit.
For example, multiple the result of this function by the Earth's radius in
kilometres and you get the distance between the two given points in kilometres.
"""
def haversine({lat1, lon1}, {lat2, lon2}) do
dlat = deg_to_rad(lat2 - lat1)
dlon = deg_to_rad(lon2 - lon1)
radlat1 = deg_to_rad(lat1)
radlat2 = deg_to_rad(lat2)
a = :math.pow(:math.sin(dlat / 2), 2) +
:math.pow(:math.sin(dlon / 2), 2) *
:math.cos(radlat1) * :math.cos(radlat2)
2 * :math.atan2(:math.sqrt(a), :math.sqrt(1 - a))
end
end
In Python, you can use the geopy library to compute the geodesic distance using the WGS84 ellipsoid:
from geopy.distance import geodesic
newport_ri = (41.49008, -71.312796)
cleveland_oh = (41.499498, -81.695391)
print(geodesic(newport_ri, cleveland_oh).km)
Dart Version
Haversine Algorithm.
import 'dart:math';
class GeoUtils {
static double _degreesToRadians(degrees) {
return degrees * pi / 180;
}
static double distanceInKmBetweenEarthCoordinates(lat1, lon1, lat2, lon2) {
var earthRadiusKm = 6371;
var dLat = _degreesToRadians(lat2-lat1);
var dLon = _degreesToRadians(lon2-lon1);
lat1 = _degreesToRadians(lat1);
lat2 = _degreesToRadians(lat2);
var a = sin(dLat/2) * sin(dLat/2) +
sin(dLon/2) * sin(dLon/2) * cos(lat1) * cos(lat2);
var c = 2 * atan2(sqrt(a), sqrt(1-a));
return earthRadiusKm * c;
}
}
I think a version of the algorithm in R is still missing:
gpsdistance<-function(lat1,lon1,lat2,lon2){
# internal function to change deg to rad
degreesToRadians<- function (degrees) {
return (degrees * pi / 180)
}
R<-6371e3 #radius of Earth in meters
phi1<-degreesToRadians(lat1) # latitude 1
phi2<-degreesToRadians(lat2) # latitude 2
lambda1<-degreesToRadians(lon1) # longitude 1
lambda2<-degreesToRadians(lon2) # longitude 2
delta_phi<-phi1-phi2 # latitude-distance
delta_lambda<-lambda1-lambda2 # longitude-distance
a<-sin(delta_phi/2)*sin(delta_phi/2)+
cos(phi1)*cos(phi2)*sin(delta_lambda/2)*
sin(delta_lambda/2)
cc<-2*atan2(sqrt(a),sqrt(1-a))
distance<- R * cc
return(distance) # in meters
}
For java
public static double degreesToRadians(double degrees) {
return degrees * Math.PI / 180;
}
public static double distanceInKmBetweenEarthCoordinates(Location location1, Location location2) {
double earthRadiusKm = 6371;
double dLat = degreesToRadians(location2.getLatitude()-location1.getLatitude());
double dLon = degreesToRadians(location2.getLongitude()-location1.getLongitude());
double lat1 = degreesToRadians(location1.getLatitude());
double lat2 = degreesToRadians(location2.getLatitude());
double a = Math.sin(dLat/2) * Math.sin(dLat/2) +
Math.sin(dLon/2) * Math.sin(dLon/2) * Math.cos(lat1) * Math.cos(lat2);
double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
return earthRadiusKm * c;
}
For anyone searching for a Delphi/Pascal version:
function GreatCircleDistance(const Lat1, Long1, Lat2, Long2: Double): Double;
var
Lat1Rad, Long1Rad, Lat2Rad, Long2Rad: Double;
const
EARTH_RADIUS_KM = 6378;
begin
Lat1Rad := DegToRad(Lat1);
Long1Rad := DegToRad(Long1);
Lat2Rad := DegToRad(Lat2);
Long2Rad := DegToRad(Long2);
Result := EARTH_RADIUS_KM * ArcCos(Cos(Lat1Rad) * Cos(Lat2Rad) * Cos(Long1Rad - Long2Rad) + Sin(Lat1Rad) * Sin(Lat2Rad));
end;
I take no credit for this code, I originally found it posted by Gary William on a public forum.
Unity Version C#
Haversine Algorithm.
public float Distance(float lat1, float lon1, float lat2, float lon2)
{
var earthRadiusKm = 6371;
var dLat = (lat2 - lat1) * Mathf.Rad2Deg;
var dLon = (lon2 - lon1) * Mathf.Rad2Deg;
var a = Mathf.Sin(dLat / 2) * Mathf.Sin(dLat / 2) +
Mathf.Sin(dLon / 2) * Mathf.Sin(dLon / 2) *
Mathf.Cos(lat1 * Mathf.Rad2Deg) * Mathf.Cos(lat2 * Mathf.Rad2Deg);
var c = 2 * Mathf.Atan2(Mathf.Sqrt(a), Mathf.Sqrt(1 - a));
return earthRadiusKm * c;
}
TypeScript Version
export const degreeToRadian = (degree: number) => {
return degree * Math.PI / 180;
}
export const distanceBetweenEarthCoordinatesInKm = (lat1: number, lon1: number, lat2: number, lon2: number) => {
const earthRadiusInKm = 6371;
const dLat = degreeToRadian(lat2 - lat1);
const dLon = degreeToRadian(lon2 - lon1);
lat1 = degreeToRadian(lat1);
lat2 = degreeToRadian(lat2);
const a = Math.sin(dLat / 2) * Math.sin(dLat / 2) + Math.sin(dLon / 2) * Math.sin(dLon / 2) * Math.cos(lat1) * Math.cos(lat2);
const c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
return earthRadiusInKm * c;
}