Likelihood of collision using most significant bits of a UUID in Java

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If I'm using Long uuid = UUID.randomUUID().getMostSignificantBits() how likely is it to get a collision. It cuts off the least significant bits, so there is a possibility that you run into a collision, right?

5 Answers

According to the documentation, the static method UUID.randomUUID() generates a type 4 UUID.

This means that six bits are used for some type information and the remaining 122 bits are assigned randomly.

The six non-random bits are distributed with four in the most significant half of the UUID and two in the least significant half. So the most significant half of your UUID contains 60 bits of randomness, which means you on average need to generate 2^30 UUIDs to get a collision (compared to 2^61 for the full UUID).

So I would say that you are rather safe. Note, however that this is absolutely not true for other types of UUIDs, as Carl Seleborg mentions.

Incidentally, you would be slightly better off by using the least significant half of the UUID (or just generating a random long using SecureRandom).

You are better off just generating a random long value, then all the bits are random. In Java 6, new Random() uses the System.nanoTime() plus a counter as a seed.

There are different levels of uniqueness.

If you need uniqueness across many machines, you could have a central database table for allocating unique ids, or even batches of unique ids.

If you just need to have uniqueness in one app you can just have a counter (or a counter which starts from the currentTimeMillis()*1000 or nanoTime() depending on your requirements)

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