GIT vs. Perforce- Two VCS will enter... one will leave

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So I'm in the process of getting GIT sold at work. First thing I need is to convince everyone that GIT is better at what they're already used to doing. We currently use Perforce. Anybody else go through a similar sale? Any good links/advice?

One of the big wins is that we can work with it disconnected from the network. Another win IMO is the way adds/checkouts are handled. More points are welcome! Also we have about 10-20 devs total.

14 Answers

The Perl 5 interpreter source code is currently going through the throes of converting from Perforce to git. Maybe Sam Vilain’s git-p4raw importer is of interest.

In any case, one of the major wins you’re going to have over every centralised VCS and most distributed ones also is raw, blistering speed. You can’t imagine how liberating it is to have the entire project history at hand, mere fractions of fractions of a second away, until you have experienced it. Even generating a commit log of the whole project history that includes a full diff for each commit can be measured in fractions of a second. Git is so fast your hat will fly off. VCSs that have to roundtrip over the network simply have no chance of competing, not even over a Gigabit Ethernet link.

Also, git makes it very easy to be carefully selective when making commits, thereby allowing changes in your working copy (or even within a single file) to be spread out over multiple commits – and across different branches if you need that. This allows you to make fewer mental notes while working – you don’t need to plan out your work so carefully, deciding up front what set of changes you’ll commit and making sure to postpone anything else. You can just make any changes you want as they occur to you, and still untangle them – nearly always quite easily – when it’s time to commit. The stash can be a very big help here.

I have found that together, these facts cause me to naturally make many more and much more focused commits than before I used git. This in turn not only makes your history generally more useful, but is particularly beneficial for value-add tools such as git bisect.

I’m sure there are more things I can’t think of right now. One problem with the proposition of selling your team on git is that many benefits are interrelated and play off each other, as I hinted at above, such that it is hard to simply look at a list of features and benefits of git and infer how they are going to change your workflow, and which changes are going to be bonafide improvements. You need to take this into account, and you also need to explicitly point it out.

It would take me a lot of convincing to switch from perforce. In the two companies I used it it was more than adequate. Those were both companies with disparate offices, but the offices were set up with plenty of infrastructure so there was no need to have the disjoint/disconnected features.

How many developers are you talking about changing over?

The real question is - what is it about perforce that is not meeting your organization's needs that git can provide? And similarly, what weaknesses does git have compared to perforce? If you can't answer that yourself then asking here won't help. You need to find a business case for your company. (e.g. Perhaps it is with lower overall cost of ownership (that includes loss of productivity for the interim learning stage, higher admin costs (at least initially), etc.)

I think you are in for a tough sell - perforce is a pretty good one to try to replace. It is a no brainer if you are trying to boot out pvcs or ssafe.

I think in terms of keeping people happy during/ post switch over, one of things to get across early is just how private a local branch can be in Git, and how much freedom that gives them to make mistakes. Get them all to clone themselves a few private branches from the current code and then go wild in there, experimenting. Rename some files, check stuff in, merge things from another branch, rewind history, rebase one set of changes on top of another, and so on. Show how even their worst accidents locally have no consequences for their colleagues. What you want is a situation where developers feel safe, so they can learn faster (since Git has a steep learning curve that's important) and then eventually so that they're more effective as developers.

When you're trying to learn a centralised tool, obviously you will be worried about making some goof that causes problems for other users of the repository. The fear of embarrassment alone is enough to discourage people from experimenting. Even having a special "training" repository doesn't help, because inevitably developers will encounter a situation in the production system that they never saw during training, and so they're back to worrying.

But Git's distributed nature does away with this. You can try any experiment in a local branch, and if it goes horribly wrong, just throw the branch away and nobody needs to know. Since you can create a local branch of anything, you can replicate a problem you're seeing with the real live repository, yet have no danger of "breaking the build" or otherwise making a fool of yourself. You can check absolutely everything in, as soon as you've done it, no trying to batch work up into neat little packages. So not just the two major code changes you spent four hours on today, but also that build fix that you remembered half way through, and the spelling mistake in the documentation you spotted while explaining something to a colleague, and so on. And if the major changes are abandoned because the project is changing direction, you can cherry pick the build fix and the spelling mistake out of your branch and keep those with no hassle.

The command that sold me on git personally was bisect. I don't think that this feature is available in any other version control system as of now.

That being said, if people are used to a GUI client for source control they are not going to be impressed with git. Right now the only full-featured client is command-line.

What Perforce features are people using?

  • Multiple workspaces on a single machine
  • Numbered changelists
  • Developer branches
  • Integration with IDE (Visual Studio, Eclipse, SlickEdit, ...)
  • Many build variants
  • Composite workspaces
  • Integrating some fixes but not others
  • etc

I ask because if all folks are doing is get and put from the command line, git has that covered, and so do all the other RTS.

Apparently GitHub now offer git training courses to companies. Quoth their blog post about it:

I’ve been down to the Google campus a number of times in the last few weeks helping to train the Androids there in Git. I was asked by Shawn Pearce (you may know him from his Git and EGit/JGit glory – he is the hero that takes over maintanance when Junio is out of town) to come in to help him train the Google engineers working on Andriod in transitioning from Perforce to Git, so Android could be shared with the masses. I can tell you I was more than happy to do it.

[…]

Logical Awesome is now officially offering this type of custom training service to all companies, where we can help your organization with training and planning if you are thinking about switching to Git as well.

Emphasis mine.

I have been using Perforce for a long time and recently I also started to use GIT. Here is my "objective" opinion:

Perforce features:

  1. GUI tools seem to be more feature rich (e.g. Time lapse view, Revision graph)
  2. Speed when syncing to head revision (no overhead of transferring whole history)
  3. Eclipse/Visual Studio Integration is really nice
  4. You can develop multiple features in one branch per Changelist (I am still not 100% sure if this is an advantage over GIT)
  5. You can "spy" what other developers are doing - what kind of files they have checked out.

GIT features:

  1. I got impressions that GIT command line is much simpler than Perforce (init/clone, add, commit. No configuration of complex Workspaces)
  2. Speed when accessing project history after a checkout (comes at a cost of copying whole history when syncing)
  3. Offline mode (developers will not complain that unreachable P4 server will prohibit them from coding)
  4. Creating a new branches is much faster
  5. The "main" GIT server does not need plenty of TBytes of storage, because each developer can have it's own local sandbox
  6. GIT is OpenSource - no Licensing fees
  7. If your Company is contributing also to OpenSource projects then sharing patches is way much easier with GIT

Overall for OpenSource/Distributed projects I would always recommend GIT, because it is more like a P2P application and everyone can participate in development. For example, I remember that when I was doing remote development with Perforce I was syncing 4GB Projects over 1Mbps link once in a week. Alot of time was simply wasted because of that. Also we needed set up VPN to do that.

If you have a small company and P4 server will be always up then I would say that Perforce is also a very good option.

The one important difference between Perforce and git (and the one most commonly mentioned) is their respective handling of huge binary files.

Like, for example, in this blog of an employee at a video game development company: http://corearchitecture.blogspot.com/2011/09/git-vs-perforce-from-game-development.html

However, the important thing is that, the speed difference between git and perforce, when you have a huge 6gb repository, containing everything from documentation to every binary ever built (and finally, oh yes! the actual source history), usually comes from the fact that huge companies tend to run Perforce, and so they set it up to offload all significant operations to the huge server bank in the basement.

This important advantage on Perforce's part comes only from a factor that has nothing whatsoever to do with Perforce, the fact that the company running it can afford said server bank.

And, anyway, in the end, Perforce and git are different products. Git was designed to be solely a VCS, and it does this far better than Perforce (in that it has more features, which are generally easier to use, in particular, in the words of another, branching in Perforce is like performing open-heart surgery, it should only be done by experts :P ) ( http://stevehanov.ca/blog/index.php?id=50 )

Any other benefits which companies that use Perforce gain have come merely because Perforce is not solely a VCS, it's also a fileserver, as well as having a host of other features for testing the performance of builds, etc.

Finally: Git being open-source and far more flexible to boot, it would not be so hard to patch git to offload important operations to a central server, running mounds of expensive hardware.

I think the one thing that I know GIT wins on is it's ability to "preserve line endings" on all files, whereas perforce seems to insist on translating them into either Unix, Dos/Windows or MacOS9 format ("\n", "\r\n" or "\r).

This is a real pain if you're writing Unix scripts in a Windows environment, or a mixed OS environment. It's not even possible to set the rule on a per-file-extension basis. For instance, it would convert .sh, .bash, .unix files to Unix format, and convert .ccp, .bat or .com files to Dos/Windows format.

In GIT (I'm not sure if that's default, an option or the only option) you can set it up to "preserve line endings". That means, you can manually change the line endings of a file, and then GIT will leave that format the way it is. This seems to me like the ideal way to do things, and I don't understand why this isn't an option with Perforce.

The only way you can achieve this behavior, is to mark the files as binary. As I see that, that would be a nasty hack to workaround a missing feature. Apart from being tedious to have to do on all scripts, etc, it would also probably break most diffs, etc.

The "solution" that we've settled for at the moment, is to run a sed command to remove all carriage returns from the scripts every time they're deployed to their Unix environment. This isn't ideal either, especially since some of them are deployed inside WAR files, and the sed line has to be run again when they're unpacked.

This is just something I think gives GIT a great advantage, and which I don't think has been mentioned above.

EDIT: After having been using Perforce for a bit longer, I'd like to add another couple of comments:

A) Something I really miss in Perforce is a clear and instance diff, including changed, removed and added files. This is available in GIT with the git diff command, but in Perforce, files have to be checked out before their changes are recorded, and while you might have your main editors (like Eclipse) set up to automatically check files out when you edit them, you might sometimes edit files in other ways (notepad, unix commands, etc). And new files don't seem to be added automatically at all, even using Eclipse and p4eclipse, which can be rather annoying. So to find all changes, you have to run a "Diff against..." on the entire workspace, which first of all takes a while to run, and secondly includes all kind of irrelevant things unless you set up very complicated exclusion lists, which leads me to the next point.

B) In GIT I find the .gitignore very simple and easy to manage, read and understand. However, the workspace ignore/exclude lists configurable in Perforce seem unwieldy and unnecessarily complex. I haven't been able to get any exclusions with wildcards working. I would like to do something like

-//Server/mainline/.../target/...   //Svend_Hansen_Server/.../target/...

To exclude all target folders within all projects inside Server/mainline. However, this doesn't seem to work like I would have expected, and I've ended up adding a line for every project like:

-//Server/mainline/projectA/target/...  //Svend_Hansen_Server/projectA/target/...
-//Server/mainline/projectB/target/...  //Svend_Hansen_Server/projectB/target/...
...

And similar lines for bin folders, .classpath and .projet files and more.

C) In Perforce there are the rather useful changelists. However, assume I make a group of changes, check them all and put them in a changelist, to then work on something else before submitting that changelist. If I later make a change to one of the files included in the first changelist, that file will still be in that changelist, and I can't just later submit the changelist assuming that it only contains the changes that I originally added (though it will be the same files). In GIT, if you add a file and them make further changes to it, those changes will not have been added (and would still show in a git diff and you wouldn't be able to commit the file without first adding the new changes as well. Of course, this isn't usefull in the same way the changelist can be as you only have one set of added files, but in GIT you can just commit the changes, as that doesn't actually push them. You could them work on other changes before pushing them, but you wouldn't be able to push anything else that you add later, without pushing the former changes as well.

I have no experience with Git, but I have with Mercurial which is also a distributed VCS. It depends on the project really, but in our case a distributed VCS suited the project as basically eliminated frequent broken builds.

I think it depends on the project really, as some are better suited towards a client-server VCS, and others towads a distributed one.

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