Edit filesystem of page after loading URL using electron

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I'm making a fork of a client for a game called deadshot.io, I'm adding unlimited FPS, an FPS counter, and the most important part and what I need help with here: custom textures for the players and guns. In a normal web browser, I would just enable overrides and edit the files in devtools and it would save. Is there any way to easily change files of the webpage every time on load similar to how devtools does it?

Any help is appreciated. Thanks!

Original Github repo: https://github.com/FeeshDev/DeadshotClient

All my files: https://drive.google.com/drive/folders/1F0tcgcXEgqBv4xtoX8knsF8mmrXCZOKk?usp=sharing

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