I am loading .obj models using the preload EMSCRIPTEN flag so that I am able to use them in WASM/WebGL from C++/OpenGL ES, the memory consumption goes over the limit when loading a 64mb .obj, I am able to load smaller models but from that size onward I crash. What is the correct way of loading large files so that I can access them in C++? I also tried the embed command but that doesn't work either.