I am working on a python pygame program and need to collect user text inputs and save them as strings. The text input boxes the user will input data into are part of a single class as shown below. I am new to programming and am unsure how to collect a string from the 6 input boxes created from the class as it seems like it will always save any output as a single variable but I know there is a simple solution that I am overlooking. Any help would be appreciated.
COLOR_INACTIVE = pygame.Color('lightskyblue3')
COLOR_ACTIVE = pygame.Color('dodgerblue2')
FONT = pygame.font.Font(None, 32)
class InputBox:
def __init__(self, x, y, w, h, text=''):
self.rect = pygame.Rect(x, y, w, h)
self.color = COLOR_INACTIVE
self.text = text
self.txt_surface = FONT.render(text, True, self.color)
self.active = False
def handle_event(self, event):
if event.type == pygame.MOUSEBUTTONDOWN:
# If the user clicked on the input_box rect.
if self.rect.collidepoint(event.pos):
# Toggle the active variable.
self.active = not self.active
else:
self.active = False
# Change the current color of the input box.
self.color = COLOR_ACTIVE if self.active else COLOR_INACTIVE
if event.type == pygame.KEYDOWN:
if self.active:
if event.key == pygame.K_RETURN:
print(self.text)
self.text = ''
elif event.key == pygame.K_BACKSPACE:
self.text = self.text[:-1]
else:
self.text += event.unicode
# Re-render the text.
self.txt_surface = FONT.render(self.text, True, self.color)
def update(self):
# Resize the box if the text is too long.
width = max(200, self.txt_surface.get_width()+10)
self.rect.w = width
def draw(self, screen):
# Blit the text.
screen.blit(self.txt_surface, (self.rect.x+5, self.rect.y+5))
# Blit the rect.
pygame.draw.rect(screen, self.color, self.rect, 2)
def main():
clock = pygame.time.Clock()
input_box1 = InputBox(100, 150, 140, 32)
input_box2 = InputBox(100, 250, 140, 32)
input_box3 = InputBox(100, 350, 140, 32)
input_box4 = InputBox(100, 450, 140, 32)
input_box5 = InputBox(100, 550, 140, 32)
input_box6 = InputBox(100, 650, 140, 32)
input_boxes = [input_box1, input_box2, input_box3, input_box4, input_box5, input_box6]
done = False
title_font = pygame.font.Font(None,50)
text_font = pygame.font.Font(None,40)
title_text = title_font.render('Geotechnically Write V.1', False, 'Red')
text3 = text_font.render('Client Name', False, 'Red')
text4 = text_font.render('Client Address Line 1, i.e 123 Fake St', False, 'Red')
text5 = text_font.render('Client Address Line 2, i.e Ice Cream Island, Alaska 12345', False, 'Red')
text6 = text_font.render('Project Number', False, 'Red')
text7 = text_font.render('Project Address Line 1, i.e 123 Fake St', False, 'Red')
text8 = text_font.render('Project Address Line 2, i.e Ice Cream Island, Alaska 12345', False, 'Red')
screen.blit(title_text,(250,50))
screen.blit(text3,(50,100))
screen.blit(text4,(50,200))
screen.blit(text5,(50,300))
screen.blit(text6,(50,400))
screen.blit(text7,(50,500))
screen.blit(text8,(50,600))
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
for box in input_boxes:
box.handle_event(event)
for box in input_boxes:
box.update()
for box in input_boxes:
box.draw(screen)
pygame.display.flip()
clock.tick(30)
if __name__ == '__main__':
main()
pygame.quit()