When i use rigging and navhmesh agent, i have this problem with animation. My collider going a little bit slower from enemy speed as a result, collider stays back. How can i fix it? If i use normal animation without rig builder it works good, but with rigging i can do much better animation.
I already tried to make children-parents etc. I looked everywhere on web and didnt find something to fix it. The only thing that i found, i thing was saying that it was a bug.