So the case is this, procedure throws an memory error, while the other does not despite being pretty close to each other. This works fine:
void asdfe() // no memory issues
{
nodes[3].X = 1;
}
while this throws an error (access violation error to be precise):
void SetPos(double x, double y, double z) // memory issues
{
for (unsigned int i = 0; i != sizeof(nodes) - 1; i++)
{
nodes[i].X = x;
nodes[i].Y = y;
nodes[i].Z = z;
}
}
nodes is simply array of 3d vectors