I would like to save my scene data (like save data and images) to a zipp folder from inside the app so they can be shared easily, but I am not sure how to do it correctly.
I know about c# GZipStream class but I am not sure if it work in my case I want users to be able to share these files so the best way would be to just zipp them like how normal zip works where he can unzip them in the correct folder and they would work.