i want to make a mod an unity game , i want to do something when a character died
How can I listen to this action ?
public unsafe Il2CppSystem.Action<float, GameObject, DamageType> onDeath
i want to make a mod an unity game , i want to do something when a character died
How can I listen to this action ?
public unsafe Il2CppSystem.Action<float, GameObject, DamageType> onDeath