Here is my program structure
type myType struct {
Attr map[string]any
// some other variables
}
func (t *Tran) foo () {
// some logic
count := 0
for i, v := range myArray {
count = t.boo(i, v, count)
}
}
func (t *Tran) boo (i int, v string, count int) int {
// bunch of logic
e := myType{}
if v == "special" {
e.Attr = map[string]any{"num": count}
count += 1
else {
e.Attr = map[string]any{}
}
t.state[i] = e
return count
}
Notice the count variable increments based on the "special" string. The program works fine. But I feel there might be smarter way to implement this count state variable. Also Foo can be called many times.
Any advice?