What's the strangest corner case you've seen in C# or .NET?

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I collect a few corner cases and brain teasers and would always like to hear more. The page only really covers C# language bits and bobs, but I also find core .NET things interesting too. For example, here's one which isn't on the page, but which I find incredible:

string x = new string(new char[0]);
string y = new string(new char[0]);
Console.WriteLine(object.ReferenceEquals(x, y));

I'd expect that to print False - after all, "new" (with a reference type) always creates a new object, doesn't it? The specs for both C# and the CLI indicate that it should. Well, not in this particular case. It prints True, and has done on every version of the framework I've tested it with. (I haven't tried it on Mono, admittedly...)

Just to be clear, this is only an example of the kind of thing I'm looking for - I wasn't particularly looking for discussion/explanation of this oddity. (It's not the same as normal string interning; in particular, string interning doesn't normally happen when a constructor is called.) I was really asking for similar odd behaviour.

Any other gems lurking out there?

37 Answers

I think I showed you this one before, but I like the fun here - this took some debugging to track down! (the original code was obviously more complex and subtle...)

    static void Foo<T>() where T : new()
    {
        T t = new T();
        Console.WriteLine(t.ToString()); // works fine
        Console.WriteLine(t.GetHashCode()); // works fine
        Console.WriteLine(t.Equals(t)); // works fine

        // so it looks like an object and smells like an object...

        // but this throws a NullReferenceException...
        Console.WriteLine(t.GetType());
    }

So what was T...

Answer: any Nullable<T> - such as int?. All the methods are overridden, except GetType() which can't be; so it is cast (boxed) to object (and hence to null) to call object.GetType()... which calls on null ;-p


Update: the plot thickens... Ayende Rahien threw down a similar challenge on his blog, but with a where T : class, new():

private static void Main() {
    CanThisHappen<MyFunnyType>();
}

public static void CanThisHappen<T>() where T : class, new() {
    var instance = new T(); // new() on a ref-type; should be non-null, then
    Debug.Assert(instance != null, "How did we break the CLR?");
}

But it can be defeated! Using the same indirection used by things like remoting; warning - the following is pure evil:

class MyFunnyProxyAttribute : ProxyAttribute {
    public override MarshalByRefObject CreateInstance(Type serverType) {
        return null;
    }
}
[MyFunnyProxy]
class MyFunnyType : ContextBoundObject { }

With this in place, the new() call is redirected to the proxy (MyFunnyProxyAttribute), which returns null. Now go and wash your eyes!

Bankers' Rounding.

This one is not so much a compiler bug or malfunction, but certainly a strange corner case...

The .Net Framework employs a scheme or rounding known as Banker's Rounding.

In Bankers' Rounding the 0.5 numbers are rounded to the nearest even number, so

Math.Round(-0.5) == 0
Math.Round(0.5) == 0
Math.Round(1.5) == 2
Math.Round(2.5) == 2
etc...

This can lead to some unexpected bugs in financial calculations based on the more well known Round-Half-Up rounding.

This is also true of Visual Basic.

What will this function do if called as Rec(0) (not under the debugger)?

static void Rec(int i)
{
    Console.WriteLine(i);
    if (i < int.MaxValue)
    {
        Rec(i + 1);
    }
}

Answer:

  • On 32-bit JIT it should result in a StackOverflowException
  • On 64-bit JIT it should print all the numbers to int.MaxValue

This is because the 64-bit JIT compiler applies tail call optimisation, whereas the 32-bit JIT does not.

Unfortunately I haven't got a 64-bit machine to hand to verify this, but the method does meet all the conditions for tail-call optimisation. If anybody does have one I'd be interested to see if it's true.

Few years ago, when working on loyality program, we had an issue with the amount of points given to customers. The issue was related to casting/converting double to int.

In code below:

double d = 13.6;

int i1 = Convert.ToInt32(d);
int i2 = (int)d;

does i1 == i2 ?

It turns out that i1 != i2. Because of different rounding policies in Convert and cast operator the actual values are:

i1 == 14
i2 == 13

It's always better to call Math.Ceiling() or Math.Floor() (or Math.Round with MidpointRounding that meets our requirements)

int i1 = Convert.ToInt32( Math.Ceiling(d) );
int i2 = (int) Math.Ceiling(d);

They should have made 0 an integer even when there's an enum function overload.

I knew C# core team rationale for mapping 0 to enum, but still, it is not as orthogonal as it should be. Example from Npgsql.

Test example:

namespace Craft
{
    enum Symbol { Alpha = 1, Beta = 2, Gamma = 3, Delta = 4 };


   class Mate
    {
        static void Main(string[] args)
        {

            JustTest(Symbol.Alpha); // enum
            JustTest(0); // why enum
            JustTest((int)0); // why still enum

            int i = 0;

            JustTest(Convert.ToInt32(0)); // have to use Convert.ToInt32 to convince the compiler to make the call site use the object version

            JustTest(i); // it's ok from down here and below
            JustTest(1);
            JustTest("string");
            JustTest(Guid.NewGuid());
            JustTest(new DataTable());

            Console.ReadLine();
        }

        static void JustTest(Symbol a)
        {
            Console.WriteLine("Enum");
        }

        static void JustTest(object o)
        {
            Console.WriteLine("Object");
        }
    }
}

When is a Boolean neither True nor False?

Bill discovered that you can hack a boolean so that if A is True and B is True, (A and B) is False.

Hacked Booleans

I'm arriving a bit late to the party, but I've got three four five:

  1. If you poll InvokeRequired on a control that hasn't been loaded/shown, it will say false - and blow up in your face if you try to change it from another thread (the solution is to reference this.Handle in the creator of the control).

  2. Another one which tripped me up is that given an assembly with:

    enum MyEnum
    {
        Red,
        Blue,
    }
    

    if you calculate MyEnum.Red.ToString() in another assembly, and in between times someone has recompiled your enum to:

    enum MyEnum
    {
        Black,
        Red,
        Blue,
    }
    

    at runtime, you will get "Black".

  3. I had a shared assembly with some handy constants in. My predecessor had left a load of ugly-looking get-only properties, I thought I'd get rid of the clutter and just use public const. I was more than a little surprised when VS compiled them to their values, and not references.

  4. If you implement a new method of an interface from another assembly, but you rebuild referencing the old version of that assembly, you get a TypeLoadException (no implementation of 'NewMethod'), even though you have implemented it (see here).

  5. Dictionary<,>: "The order in which the items are returned is undefined". This is horrible, because it can bite you sometimes, but work others, and if you've just blindly assumed that Dictionary is going to play nice ("why shouldn't it? I thought, List does"), you really have to have your nose in it before you finally start to question your assumption.

Here is an example of how you can create a struct that causes the error message "Attempted to read or write protected memory. This is often an indication that other memory is corrupt". The difference between success and failure is very subtle.

The following unit test demonstrates the problem.

See if you can work out what went wrong.

    [Test]
    public void Test()
    {
        var bar = new MyClass
        {
            Foo = 500
        };
        bar.Foo += 500;

        Assert.That(bar.Foo.Value.Amount, Is.EqualTo(1000));
    }

    private class MyClass
    {
        public MyStruct? Foo { get; set; }
    }

    private struct MyStruct
    {
        public decimal Amount { get; private set; }

        public MyStruct(decimal amount) : this()
        {
            Amount = amount;
        }

        public static MyStruct operator +(MyStruct x, MyStruct y)
        {
            return new MyStruct(x.Amount + y.Amount);
        }

        public static MyStruct operator +(MyStruct x, decimal y)
        {
            return new MyStruct(x.Amount + y);
        }

        public static implicit operator MyStruct(int value)
        {
            return new MyStruct(value);
        }

        public static implicit operator MyStruct(decimal value)
        {
            return new MyStruct(value);
        }
    }

C# supports conversions between arrays and lists as long as the arrays are not multidimensional and there is an inheritance relation between the types and the types are reference types

object[] oArray = new string[] { "one", "two", "three" };
string[] sArray = (string[])oArray;

// Also works for IList (and IEnumerable, ICollection)
IList<string> sList = (IList<string>)oArray;
IList<object> oList = new string[] { "one", "two", "three" };

Note that this does not work:

object[] oArray2 = new int[] { 1, 2, 3 }; // Error: Cannot implicitly convert type 'int[]' to 'object[]'
int[] iArray = (int[])oArray2;            // Error: Cannot convert type 'object[]' to 'int[]'

This is the strangest I've encountered by accident:

public class DummyObject
{
    public override string ToString()
    {
        return null;
    }
}

Used as follows:

DummyObject obj = new DummyObject();
Console.WriteLine("The text: " + obj.GetType() + " is " + obj);

Will throw a NullReferenceException. Turns out the multiple additions are compiled by the C# compiler to a call to String.Concat(object[]). Prior to .NET 4, there is a bug in just that overload of Concat where the object is checked for null, but not the result of ToString():

object obj2 = args[i];
string text = (obj2 != null) ? obj2.ToString() : string.Empty;
// if obj2 is non-null, but obj2.ToString() returns null, then text==null
int length = text.Length;

This is a bug by ECMA-334 §14.7.4:

The binary + operator performs string concatenation when one or both operands are of type string. If an operand of string concatenation is null, an empty string is substituted. Otherwise, any non-string operand is converted to its string representation by invoking the virtual ToString method inherited from type object. If ToString returns null, an empty string is substituted.

Interesting - when I first looked at that I assumed it was something the C# compiler was checking for, but even if you emit the IL directly to remove any chance of interference it still happens, which means it really is the newobj op-code that's doing the checking.

var method = new DynamicMethod("Test", null, null);
var il = method.GetILGenerator();

il.Emit(OpCodes.Ldc_I4_0);
il.Emit(OpCodes.Newarr, typeof(char));
il.Emit(OpCodes.Newobj, typeof(string).GetConstructor(new[] { typeof(char[]) }));

il.Emit(OpCodes.Ldc_I4_0);
il.Emit(OpCodes.Newarr, typeof(char));
il.Emit(OpCodes.Newobj, typeof(string).GetConstructor(new[] { typeof(char[]) }));

il.Emit(OpCodes.Call, typeof(object).GetMethod("ReferenceEquals"));
il.Emit(OpCodes.Box, typeof(bool));
il.Emit(OpCodes.Call, typeof(Console).GetMethod("WriteLine", new[] { typeof(object) }));

il.Emit(OpCodes.Ret);

method.Invoke(null, null);

It also equates to true if you check against string.Empty which means this op-code must have special behaviour to intern empty strings.

Public Class Item
   Public ID As Guid
   Public Text As String

   Public Sub New(ByVal id As Guid, ByVal name As String)
      Me.ID = id
      Me.Text = name
   End Sub
End Class

Public Sub Load(sender As Object, e As EventArgs) Handles Me.Load
   Dim box As New ComboBox
   Me.Controls.Add(box)          'Sorry I forgot this line the first time.'
   Dim h As IntPtr = box.Handle  'Im not sure you need this but you might.'
   Try
      box.Items.Add(New Item(Guid.Empty, Nothing))
   Catch ex As Exception
      MsgBox(ex.ToString())
   End Try
End Sub

The output is "Attempted to read protected memory. This is an indication that other memory is corrupt."

Just found a nice little thing today:

public class Base
{
   public virtual void Initialize(dynamic stuff) { 
   //...
   }
}
public class Derived:Base
{
   public override void Initialize(dynamic stuff) {
   base.Initialize(stuff);
   //...
   }
}

This throws compile error.

The call to method 'Initialize' needs to be dynamically dispatched, but cannot be because it is part of a base access expression. Consider casting the dynamic arguments or eliminating the base access.

If I write base.Initialize(stuff as object); it works perfectly, however this seems to be a "magic word" here, since it does exactly the same, everything is still recieved as dynamic...

Consider this weird case:

public interface MyInterface {
  void Method();
}
public class Base {
  public void Method() { }
}
public class Derived : Base, MyInterface { }

If Base and Derived are declared in the same assembly, the compiler will make Base::Method virtual and sealed (in the CIL), even though Base doesn't implement the interface.

If Base and Derived are in different assemblies, when compiling the Derived assembly, the compiler won't change the other assembly, so it will introduce a member in Derived that will be an explicit implementation for MyInterface::Method that will just delegate the call to Base::Method.

The compiler has to do this in order to support polymorphic dispatch with regards to the interface, i.e. it has to make that method virtual.

The following might be general knowledge I was just simply lacking, but eh. Some time ago, we had a bug case which included virtual properties. Abstracting the context a bit, consider the following code, and apply breakpoint to specified area :

class Program
{
    static void Main(string[] args)
    {
        Derived d = new Derived();
        d.Property = "AWESOME";
    }
}

class Base
{
    string _baseProp;
    public virtual string Property 
    { 
        get 
        {
            return "BASE_" + _baseProp;
        }
        set
        {
            _baseProp = value;
            //do work with the base property which might 
            //not be exposed to derived types
            //here
            Console.Out.WriteLine("_baseProp is BASE_" + value.ToString());
        }
    }
}

class Derived : Base
{
    string _prop;
    public override string Property 
    {
        get { return _prop; }
        set 
        { 
            _prop = value; 
            base.Property = value;
        } //<- put a breakpoint here then mouse over BaseProperty, 
          //   and then mouse over the base.Property call inside it.
    }

    public string BaseProperty { get { return base.Property; } private set { } }
}

While in the Derived object context, you can get the same behavior when adding base.Property as a watch, or typing base.Property into the quickwatch.

Took me some time to realize what was going on. In the end I was enlightened by the Quickwatch. When going into the Quickwatch and exploring the Derived object d (or from the object's context, this) and selecting the field base, the edit field on top of the Quickwatch displays the following cast:

((TestProject1.Base)(d))

Which means that if base is replaced as such, the call would be

public string BaseProperty { get { return ((TestProject1.Base)(d)).Property; } private set { } }

for the Watches, Quickwatch and the debugging mouse-over tooltips, and it would then make sense for it to display "AWESOME" instead of "BASE_AWESOME" when considering polymorphism. I'm still unsure why it would transform it into a cast, one hypothesis is that call might not be available from those modules' context, and only callvirt.

Anyhow, that obviously doesn't alter anything in terms of functionality, Derived.BaseProperty will still really return "BASE_AWESOME", and thus this was not the root of our bug at work, simply a confusing component. I did however find it interesting how it could mislead developpers which would be unaware of that fact during their debug sessions, specially if Base is not exposed in your project but rather referenced as a 3rd party DLL, resulting in Devs just saying :

"Oi, wait..what ? omg that DLL is like, ..doing something funny"

I'm not sure if you'd say this is a Windows Vista/7 oddity or a .Net oddity but it had me scratching my head for a while.

string filename = @"c:\program files\my folder\test.txt";
System.IO.File.WriteAllText(filename, "Hello world.");
bool exists = System.IO.File.Exists(filename); // returns true;
string text = System.IO.File.ReadAllText(filename); // Returns "Hello world."

In Windows Vista/7 the file will actually be written to C:\Users\<username>\Virtual Store\Program Files\my folder\test.txt

There is something really exciting about C#, the way it handles closures.

Instead of copying the stack variable values to the closure free variable, it does that preprocessor magic wrapping all occurences of the variable into an object and thus moves it out of stack - straight to the heap! :)

I guess, that makes C# even more functionally-complete (or lambda-complete huh)) language than ML itself (which uses stack value copying AFAIK). F# has that feature too, as C# does.

That does bring much delight to me, thank you MS guys!

It's not an oddity or corner case though... but something really unexpected from a stack-based VM language :)

From a question I asked not long ago:

Conditional operator cannot cast implicitly?

Given:

Bool aBoolValue;

Where aBoolValue is assigned either True or False;

The following will not compile:

Byte aByteValue = aBoolValue ? 1 : 0;

But this would:

Int anIntValue = aBoolValue ? 1 : 0;

The answer provided is pretty good too.

The scoping in c# is truly bizarre at times. Lets me give you one example:

if (true)
{
   OleDbCommand command = SQLServer.CreateCommand();
}

OleDbCommand command = SQLServer.CreateCommand();

This fails to compile, because command is redeclared? There are some interested guesswork as to why it works that way in this thread on stackoverflow and in my blog.

This one is pretty straightforward but I still find it somewhat interesting. What would be the value of x after the call to Foo?

static int x = 0;

public static void Foo()
{
    try { return; }
    finally { x = 1; }
}

static void Main() { Foo(); }

The following prints False instead of throwing an overflow exception:

Console.WriteLine("{0}", yep(int.MaxValue ));


private bool yep( int val )
{
    return ( 0 < val * 2);
}

This one had me truly puzzled (I apologise for the length but it's WinForm). I posted it in the newsgroups a while back.

I've come across an interesting bug. I have workarounds but i'd like to know the root of the problem. I've stripped it down into a short file and hope someone might have an idea about what's going on.

It's a simple program that loads a control onto a form and binds "Foo" against a combobox ("SelectedItem") for it's "Bar" property and a datetimepicker ("Value") for it's "DateTime" property. The DateTimePicker.Visible value is set to false. Once it's loaded up, select the combobox and then attempt to deselect it by selecting the checkbox. This is rendered impossible by the combobox retaining the focus, you cannot even close the form, such is it's grasp on the focus.

I have found three ways of fixing this problem.

a) Remove the binding to Bar (a bit obvious)

b) Remove the binding to DateTime

c) Make the DateTimePicker visible !?!

I'm currently running Win2k. And .NET 2.00, I think 1.1 has the same problem. Code is below.

using System;
using System.Collections;
using System.Windows.Forms;

namespace WindowsApplication6
{
    public class Bar
    {
        public Bar()
        {
        }
    }

    public class Foo
    {
        private Bar m_Bar = new Bar();
        private DateTime m_DateTime = DateTime.Now;

        public Foo()
        {
        }

        public Bar Bar
        {
            get
            {
                return m_Bar;
            }
            set
            {
                m_Bar = value;
            }
        }

        public DateTime DateTime
        {
            get
            {
                return m_DateTime;
            }
            set
            {
                m_DateTime = value;
            }
        }
    }

    public class TestBugControl : UserControl
    {
        public TestBugControl()
        {
            InitializeComponent();
        }

        public void InitializeData(IList types)
        {
            this.cBoxType.DataSource = types;
        }

        public void BindFoo(Foo foo)
        {
            this.cBoxType.DataBindings.Add("SelectedItem", foo, "Bar");
            this.dtStart.DataBindings.Add("Value", foo, "DateTime");
        }

        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.checkBox1 = new System.Windows.Forms.CheckBox();
            this.cBoxType = new System.Windows.Forms.ComboBox();
            this.dtStart = new System.Windows.Forms.DateTimePicker();
            this.SuspendLayout();
            //
            // checkBox1
            //
            this.checkBox1.AutoSize = true;
            this.checkBox1.Location = new System.Drawing.Point(14, 5);
            this.checkBox1.Name = "checkBox1";
            this.checkBox1.Size = new System.Drawing.Size(97, 20);
            this.checkBox1.TabIndex = 0;
            this.checkBox1.Text = "checkBox1";
            this.checkBox1.UseVisualStyleBackColor = true;
            //
            // cBoxType
            //
            this.cBoxType.FormattingEnabled = true;
            this.cBoxType.Location = new System.Drawing.Point(117, 3);
            this.cBoxType.Name = "cBoxType";
            this.cBoxType.Size = new System.Drawing.Size(165, 24);
            this.cBoxType.TabIndex = 1;
            //
            // dtStart
            //
            this.dtStart.Location = new System.Drawing.Point(117, 40);
            this.dtStart.Name = "dtStart";
            this.dtStart.Size = new System.Drawing.Size(165, 23);
            this.dtStart.TabIndex = 2;
            this.dtStart.Visible = false;
            //
            // TestBugControl
            //
            this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.dtStart);
            this.Controls.Add(this.cBoxType);
            this.Controls.Add(this.checkBox1);
            this.Font = new System.Drawing.Font("Verdana", 9.75F,
            System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point,
            ((byte)(0)));
            this.Margin = new System.Windows.Forms.Padding(4);
            this.Name = "TestBugControl";
            this.Size = new System.Drawing.Size(285, 66);
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.CheckBox checkBox1;
        private System.Windows.Forms.ComboBox cBoxType;
        private System.Windows.Forms.DateTimePicker dtStart;
    }

    public class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
            this.Load += new EventHandler(Form1_Load);
        }

        void Form1_Load(object sender, EventArgs e)
        {
            InitializeControl();
        }

        public void InitializeControl()
        {
            TestBugControl control = new TestBugControl();
            IList list = new ArrayList();
            for (int i = 0; i < 10; i++)
            {
                list.Add(new Bar());
            }
            control.InitializeData(list);
            control.BindFoo(new Foo());
            this.Controls.Add(control);
        }

        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Text = "Form1";
        }

        #endregion
    }

    static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Run(new Form1());
        }
    }
}

I think the answer to the question is because .net uses string interning something that might cause equal strings to point to the same object (since a strings are mutable this is not a problem)

(I'm not talking about the overridden equality operator on the string class)

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