Zenject doesn't work with Behavior Disiner. When injected into Action,injection does not occur.
[Inject]
public void Constructor(GameStateHandler gameStateHandler)
{
gameStateHandler.OnGameStart(() => _isGameStart = true);
Debug.Log(2);
}
Debug does not receive logs of the fact that it enters the constructor method, if I use fields, then it is also null.
I expecting injected into Action. Zenject doesn't work with Behavior disiner?