I'm trying to use the Among Us Spritesheets to get crewmates in Unity. The spritesheet looks like this: https://www.reddit.com/r/AmongUs/comments/ir6nl0/main_player_sprite_sheet_for_those_who_wanted_it/
Each sprite is a blue/red color. Somehow the devs get every color of crewmate from these sprites, and I'm wondering how they did it.
How can I get every color of crewmate from this sprite sheet?
Thanks!
EDIT: Solution
I edited the title to be more accurate to my problem. Thanks to @G Kalendar for mentioning Shaders, I hadn't thought about that.
What I ended up doing was creating a Shader Graph, extracting each color channel, multiplying it by a color value, and recombining them into a texture.
I followed this helpful and straightforward tutorial: https://www.youtube.com/watch?v=4dAGUxvsD24
This is what my Shader Graph ended up looking like:

"Secondary" and "Primary" are color properties.
Hope this helps somebody!