3D model in GLB not positioned correctly with model-viewer

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We are trying to load a GLB model (AR compatible) into a web application using model-viewer library. But, the model is placed too close to the camera and it's not rendered correctly with different camera-orbit and camera-target values. We start to think that something has gone wrong while the animation developer exported the model into GLB file. Any inputs/ answers that can help us to move towards the right direction is appreciated.

Below is the screenshot from https://spase.io/playground for reference.

GLB position wrong

1 Answers

It could be possible that the .glb file also has a camera attached with the model. Try to check the 3D model, if there is a camera, delete it and reupload to see if that helps.

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