How to handle a jank (non-uniform) spritesheet in Unity 2D

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I'm trying to rip the among us textures into Unity, but I'm having trouble with the spritesheet for crewmate animations like walking, venting, idle, etc.

Here's the spritesheet I'm talking about: https://github.com/Overload02/among-us-assets/blob/main/Players/Player-sharedassets0.assets-55.png

You can see it is not consistent at all, making a uniform square or rectangle cut impossible.

What I tried originally is just creating all the boxes manually, but this looks terrible.

How does one handle this elagently?

1 Answers

Maybe you could use each sprite as a seperate image instead of a spritesheet. then you could edit the edges of each one seperately.

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