I use MeshLab to create meshes from point clouds. I import a 1 inch subsampled cloud into MeshLab, compute normals for the point set, and then run Surface Reconstruction with Ball Pivoting. From there, I apply a texture Parametrization: Trivial Per-Triangle and then Transfer: Vertex Color to Texture.
The result is usually pretty good but I noticed the triangle edges have colors that don't blend well into each other. What could be the reason for this, and is there any way to fix it?
MeshLab non-smooth edge colors
Thank you.