Is overlapping triangles for lower triangle/vertex count a bad habit?

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Is it bad idea to overlap certain triangles to lower amount of vertices and triangles in model? For example when you need to draw 2D figure like this:

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without overlapping you could draw it with at least 6 triangles, but with overlapping 4 would be enough I'm generating mesh where using overlapping triangles this way would make it a lot simpler and faster, but I don't know if it can lead to some unwanted results

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