Is there a way to cancel "PerformInteractiveRebinding" with the click of the mouse?
I'm having some trouble with Unity's "new" input system. What I have works fine until I start keybinding another key, thus activating two "PerformInteractiveRebinding"s at the same time. I pressume that I can implement what I need with an input such as a mouse click, but I don't know the terminology to do it.
Here's what the code contains:
`rebindingOperation = DMovement.action.PerformInteractiveRebinding()`
`.withControlsExcluding("Mouse")`
`.OnMatchWaitForAnother(0.1f)`
`.OnComplete(operation => RebindingComplete())`
`.Start();
Thank you for your interest, and hope you have a good day!