Can I somehow affect rasterization step in webGL? (custom draw mode or something)

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Can I somehow write custom rasterization algorithm for WebGL? What I mean:

By default in WebGL you can chose drawmode, like TRIANGLES, LINES, POINTS and so on. These modes decide which pixels should be handled by fragment shader. And the question is: can I set this rules of which pixels should be handled by fragment shader by myself?

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