I want to find a way in which I can use the following code (taken from the model Ants of the models library) in a way in which the cues come from the zy plane (like from up and down in a 3D world).
to follow-vertical-chemical-cue
let cue-ahead chemical-cue-at-angle 0
let cue-up chemical-cue-at-angle 45
let cue-down chemical-cue-at-angle -45
if (cue-up > cue-ahead) or (cue-down > cue-ahead)
[
ifelse cue-up > cue-down
[tilt-up turn-up]
[tilt-down turn-down]
]
end
to-report chemical-cue-at-angle [angle]
let p patch-right-and-ahead angle 1
if p = nobody [report 0]
report [chemical] of p
end