It worked before I added animation rigging (I used Root transform Rotation Offset) now whatever I do it won't look in the right direction.
It worked before I added animation rigging (I used Root transform Rotation Offset) now whatever I do it won't look in the right direction.
ok. the answer is if you go onto the settings in the multi aim constraint you can offset the direction the charecter is looking in. i used it to fix my problem