I created the following code example to demonstrate my problem. I want to draw into a BufferedImage by a Graphics2D object, but the edges are not sharp. I tried using different renderinghints, but it didn't help. I also tried a BufferedImageOp as you can see in the code, but I don't understand its meaning in drawImage and don't know its possibilites. Can you help me please?
import javax.swing.*;
import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
public class SmoothGraphics extends JComponent{
private BufferedImage image;
private static JFrame frame;
private int x = 100;
private int y = 100;
private int size = 200;
public static void main(String[] args){
frame = new JFrame();
SmoothGraphics component = new SmoothGraphics();
frame.add(component);
frame.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
frame.setVisible(true);
frame.pack();
}
public SmoothGraphics(){
super();
setPreferredSize(new Dimension(400,400));
setBounds(100,100,400,400);
}
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
int width = getWidth();
int height = getHeight();
GraphicsConfiguration gc = frame.getGraphicsConfiguration();
image = gc.createCompatibleImage(width, height);
Graphics2D imageGraphics = (Graphics2D) image.createGraphics();
imageGraphics.setColor(Color.RED);
/*imageGraphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);*/
drawExample(imageGraphics);
imageGraphics.dispose();
/*the following kernel helps with the smoothness of the rectangle, but not of the circle
int kernelWidth = 3;
int kernelHeight = 3;
float[] data = new float[kernelWidth*kernelHeight];
data[4]=1;
Kernel kernel = new Kernel(kernelWidth, kernelHeight, data);
BufferedImageOp op = new ConvolveOp(kernel);
*/
//draw image
BufferedImageOp op = null;
g2d.drawImage(image,op,0,0);
//I don't know if this line is necessary
image.flush();
}
private void drawExample(Graphics2D g2d){
//Square as path
Path2D.Double path = new Path2D.Double();
path.moveTo(x,y);
path.lineTo(x+size,y);
path.lineTo(x+size,y+size);
path.lineTo(x,y+size);
path.closePath();
g2d.draw(path);
//Circle
g2d.fillOval(x+size/4,y+size/4,size/2,size/2);
}
}
The output of my code. Notice that the edges are not very clean/sharp!

My result with antialiasing and kernel usage:
My wished result:



