Summarize the problem I have a script that is in the server storage. When a block is clicked, the script gets cloned and assigned as child to the block to make the script start. At the end of the script it gets destroyed but rest in the storage. It works perfectly the first time it gets cloned and then destroyed. But when I click the block again to make the script clone and work, it gives me problems. It gets cloned but it doesn't start.
Describe what you’ve tried I've tried searching around for someone with my same problem, sadly i couldn't find it.
When appropriate, show some code
part of the code that clone the script
The ClickDetector is located in the workspace
local Touch = game.ServerStorage.TakeToTable:Clone()
Touch.Parent = ClickDetector
code that doesn't start the second time
local ClickDetect = script.Parent
local Clients = {ClickDetect:FindFirstChild('Client1'), ClickDetect:FindFirstChild('Client2'), ClickDetect:FindFirstChild('Client3'),
ClickDetect:FindFirstChild('Client4')}
local Tables = {
game.Workspace.Tables.Table1, game.Workspace.Tables.Table2,game.Workspace.Tables.Table3,game.Workspace.Tables.Table4,
game.Workspace.Tables.Table5,game.Workspace.Tables.Table6,game.Workspace.Tables.Table7,game.Workspace.Tables.Table8,
game.Workspace.Tables.Table9,game.Workspace.Tables.Table10,game.Workspace.Tables.Table11,game.Workspace.Tables.Table12,
game.Workspace.Tables.Table13,game.Workspace.Tables.Table14,game.Workspace.Tables.Table15,game.Workspace.Tables.Table16,
game.Workspace.Tables.Table17,game.Workspace.Tables.Table18,game.Workspace.Tables.Table19}
ClickDetect.MouseClick:Connect(function()
for index = 1,#Tables do
local ClickDetectTables = Instance.new('ClickDetector')
ClickDetectTables.Parent = Tables[index]
end
for index = 1,#Tables do
Tables[index].ClickDetector.MouseClick:Connect(function()
if #Clients == 1 or #Clients == 2 then
local LetsGo = game.ServerStorage.LetsWalk:Clone()
LetsGo.Parent = script.Parent
local Table = Instance.new('Frame')
Table.Parent = ClickDetect.TakeToTable
Table.Name = "Table" .. index
for index = 1, #Tables do
Tables[index].ClickDetector:Destroy()
end
local PathToTable = Tables[index].Path:Clone()
PathToTable.Parent = script.Parent
PathToTable.Name = "PathToTable"
end
if #Clients == 3 or #Clients == 4 then
local Seats = {Tables[index]:FindFirstChild('Seat1'), Tables[index]:FindFirstChild('Seat2'),
Tables[index]:FindFirstChild('Seat3'),
Tables[index]:FindFirstChild('Seat4')}
if #Seats == 3 or #Seats == 4 then
local LetsGo = game.ServerStorage.LetsWalk:Clone()
LetsGo.Parent = script.Parent
local Table = Instance.new('Frame')
Table.Parent = ClickDetect.TakeToTable
Table.Name = "Table" .. index
for index = 1, #Tables do
Tables[index].ClickDetector:Destroy()
end
local PathToTable = Tables[index].Path:Clone()
PathToTable.Parent = script.Parent
PathToTable.Name = "PathToTable"
end
end
end)
end
end)