Order of items in classes: Fields, Properties, Constructors, Methods

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Is there an official C# guideline for the order of items in terms of class structure?

Does it go:

  • Public Fields
  • Private Fields
  • Properties
  • Constructors
  • Methods
    ?

I'm curious if there is a hard and fast rule about the order of items? I'm kind of all over the place. I want to stick with a particular standard so I can do it everywhere.

The real problem is my more complex properties end up looking a lot like methods and they feel out of place at the top before the constructor.

Any tips/suggestions?

16 Answers

According to the StyleCop Rules Documentation the ordering is as follows.

Within a class, struct or interface: (SA1201 and SA1203)

  • Constant Fields
  • Fields
  • Constructors
  • Finalizers (Destructors)
  • Delegates
  • Events
  • Enums
  • Interfaces (interface implementations)
  • Properties
  • Indexers
  • Methods
  • Structs
  • Classes

Within each of these groups order by access: (SA1202)

  • public
  • internal
  • protected internal
  • protected
  • private

Within each of the access groups, order by static, then non-static: (SA1204)

  • static
  • non-static

Within each of the static/non-static groups of fields, order by readonly, then non-readonly : (SA1214 and SA1215)

  • readonly
  • non-readonly

An unrolled list is 130 lines long, so I won't unroll it here. The methods part unrolled is:

  • public static methods
  • public methods
  • internal static methods
  • internal methods
  • protected internal static methods
  • protected internal methods
  • protected static methods
  • protected methods
  • private static methods
  • private methods

The documentation notes that if the prescribed order isn't suitable - say, multiple interfaces are being implemented, and the interface methods and properties should be grouped together - then use a partial class to group the related methods and properties together.

Rather than grouping by visibility or by type of item (field, property, method, etc.), how about grouping by functionality?

I don't know about a language or industry standard, but I tend to put things in this order with each section wrapped in a #region:

using Statements

Namespace

Class

Private members

Public properties

Constructors

Public methods

Private methods

I would recommend using the coding standards from IDesign or the ones listed on Brad Abram's website. Those are the best two that I have found.

Brad would say...

Classes member should be alphabetized, and grouped into sections (Fields, Constructors, Properties, Events, Methods, Private interface implementations, Nested types)

Usually I try to follow the next pattern:

  • static members (have usually an other context, must be thread-safe, etc.)
  • instance members

Each part (static and instance) consists of the following member types:

  • operators (are always static)
  • fields (initialized before constructors)
  • constructors
  • destructor (is a tradition to follow the constructors)
  • properties
  • methods
  • events

Then the members are sorted by visibility (from less to more visible):

  • private
  • internal
  • internal protected
  • protected
  • public

The order is not a dogma: simple classes are easier to read, however, more complex classes need context-specific grouping.

As mentioned before there is nothing in the C# language that dictates the layout, I personally use regions, and I do something like this for an average class.

public class myClass
{
#region Private Members

#endregion
#region Public Properties

#endregion

#region Constructors

#endregion
#region Public Methods

#endregion
}

It makes sense to me anyway

From StyleCop

private fields, public fields, constructors, properties, public methods, private methods

As StyleCop is part of the MS build process you could view that as a de facto standard

I prefer to put the private fields up at the top along with the constructor(s), then put the public interface bits after that, then the private interface bits.

Also, if your class definition is long enough for the ordering of items to matter much, that's probably a code smell indicating your class is too bulky and complex and you should refactor.

I keep it as simple as possible (for me at least)

Enumerations
Declarations
Constructors
Overrides
Methods
Properties
Event Handler

the only coding guidelines I've seen suggested for this is to put fields at the top of the class definition.

i tend to put constructors next.

my general comment would be that you should stick to one class per file and if the class is big enough that the organization of properties versus methods is a big concern, how big is the class and should you be refactoring it anyway? does it represent multiple concerns?

There certainly is nothing in the language that enforces it in any way. I tend to group things by visibility (public, then protected, then private) and use #regions to group related things functionally, regardless of whether it is a property, method, or whatever. Construction methods (whether actual ctors or static factory functions) are usually right at the top since they are the first thing clients need to know about.

I have restructured the accepted answer, as to what I think is a better layout:

Within a class, struct or interface:

  • Constant Fields
  • Readonly Fields
  • Fields
  • Events
  • Properties
  • Indexers
  • Constructors
  • Finalizers (Destructors)
  • Interfaces (interface implementations)
  • Methods
  • Classes
  • Structs
  • Enums
  • Delegates

Within each of these groups order by access:

  • public
  • internal
  • protected internal
  • protected
  • private

Within each of the access groups, order by static, then non-static:

  • static
  • non-static

I also feel that nested types should be kept to a minimum. All to often I see people having nested classes, enums, delegates that would be better of being a separate instance. There hardly ever is any gain of making a type nested. Put them in separate files as well. A file with 5 classes feels cluttered to me.

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