I want to use 2D Liquid simulator with cellular automaton in Godot Engine (GDNative / C++) for my project.
I followed guide to compile and add the plugin to a new Godot engine project. After compiling godot-cpp binary (platform=windows) I have no .dll file and no bin/lib/ that are needed for the next step.
I tried to do it with both "original" version and "default" version of the plugin from the guide. Both times running into the same issue:
$ scons platform=windows
scons: Reading SConscript files ...
scons: *** Path for option target_path does not exist: bin/lib/
File "C:\Users\nkilaru\Documents\liquid-simulator-godot\SConstruct", line 27, in <module>
line 27 in SConstruct:
# Updates the environment with the option variables.
opts.Update(env)
I am obviously doing something wrong... Does anyone know what is the problem and how to solve it?