How can I visualize a MTLTexture during the debug in Xcode. I tried to use the quick look but it's not showing the texture, just a pop a card with the content: quick look result for a object of type MTLTexture
How can I visualize a MTLTexture during the debug in Xcode. I tried to use the quick look but it's not showing the texture, just a pop a card with the content: quick look result for a object of type MTLTexture
You can add a breakpoint before calling buffer.commit() that you expect the MTLTexture should have some value. If you have two or more command queues, you can label your queue before capturing.
queue.label = "Make Integral"
When the breakpoint is active, then you can now capture and set the scope associate with the label.