WebGL cannot to overlay one frame on another

Viewed 18

I'm trying to make something like cycles engine in browser using WebGL and custom shader. I'm using gl.drawArrays function to update current frame. Although I need to overlay one frame on another to get let noisy picture (if possible, get average of previous pixel render and current one). I tried so many ways but still didn't find a solution. Maybe anyone knows the answer?

0 Answers
Related