I'm trying to start a new game project- long story short, it's a top down RTS-like game. I am using lowpoly models, and low-res textures.
One of the assets I am trying to create is the "building grid" that you see when placing down structures, like so. I have different versions for a 1x1, 2x2, and 4x4 grid, and they all use the same material, with relatively similar UV layouts.
Here is the material setup via blender. The basic jist is that there are two textures, the "grid" and a gradient, both are 64x64. The asset uses two UV maps- one for the main grid and the other for the gradient fade around the edges. The middle part was just a test to quickly switch between that "can build, can't build" colors, that part isn't too important here.
Meanwhile, I realized that Unreal has a much different set of nodes to work with, and there aren't a lot of immediately similar functions. So far, I had only been able to figure out the main grid texture, or the edge gradient, but I can't seem to get both of them working.
If it is necessary, here is a close-up of the two UV maps with their corresponding textures.