Want to make a simple multiplayer console game. My "World" class consists of a 2d vector of objects of a class "Block". I want for "Block" to have some kind of attribute that can have different types. Is this something I could do?
class Block {
public:
string name = "";
string type = "";
int color = 7;
bool transparent = true;
char symbol = ' ';
string tool = "";
Item drop;
bool interactable = false;
string getName(){return name;};
string getType(){return type;};
char getSymbol(){return symbol;};
Item getDrop(){return drop;};
int getColor(){return color;};
bool isTransparent(){return transparent;};
string getTool(){return tool;}
bool isInteractable(){return interactable;};
void setName(string name){this->name = name;};
void setType(string type){this->type = type;};
void setSymbol(char symbol){this->symbol = symbol;};
void setDrop(Item drop){this->drop = drop;};
void setTransparent(bool transparent){this->transparent = transparent;};
void setTool(string tool){this->tool = tool;};
void setColor(int color){this->color = color;};
void setInteractable(bool b){this->interactable = b;};
};