I am trying to add a 3D text over the BoxGeometry sides for front, right, left and top.
I implmented this code as below :
loadFont = () =>{
const loader = new THREE.FontLoader();
loader.load( 'https://threejs.org/examples/fonts/helvetiker_regular.typeface.json', function ( response ) {
console.log("response "+response);
return response;
} );}
createText = () => {
let font = this.loadFont();
this.textGeo = new THREE.TextGeometry( "Hello", {
font: font,
size: 70,
height: 20,
curveSegments: 4,
bevelThickness: 2,
bevelSize: 1.5,
bevelEnabled: true
});
const materials = [
new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } ), // front
new THREE.MeshPhongMaterial( { color: 0xffffff } ) // side
];
this.textMesh1 = new THREE.Mesh(this.textGeo, materials );
this.textMesh1.position.y = 80;
this.textMesh1.position.z = 0;
this.textMesh1.rotation.x = 0;
this.textMesh1.rotation.y = Math.PI * 2;
this.scene.add(this.textMesh1);
this.root.add(this.textMesh1);
I am not able to receive a 3D text in my scene? Getting Error - "THREE.TextGeometry: font parameter is not an instance of THREE.Font."
When I try using
const loader = new FontLoader();
this.textGeo = new TextGeometry( "Hello", {
font: font,
size: 70,
height: 20,
curveSegments: 4,
bevelThickness: 2,
bevelSize: 1.5,
bevelEnabled: true
});
I don't get exact place from where I am required to import these FontLoader and TextGeometry classes.
Any help, guidance or reference would be helpful. Thanks