[![ hey guys so i need help please! i need my claw hand to be able to grab my object holder(orange thingy next to the red ball. my objectholder has a spring joint already so I want my clawhand to be able to grab it and pull it with the ball. When my hand opens then it shoots. But when I try to grab it, my hand goes right through.
My claw hand has rigidbody,box collider,configuration joint and is animation by this code
public class open2close : MonoBehaviour
{
public float speed;
private Animation anim;
Rigidbody rb;
void Start()
{
anim = gameObject.GetComponent<Animation>();
rb = GetComponent<Rigidbody>();
}
void Update()
{
//********************Open pincher ********************
if (Input.GetKey(KeyCode.X))
{
anim.Play("clawopen");
}
//*******************Close pincher ********************
if (Input.GetKey(KeyCode.Y))
{
anim.Play("clawclose");
}
}
}
as for my object holder it has box collider,spring joint, rigidbody, and rotation constraint. Can someone guide me or help me in what i can do thank you.