I'm using the AdMob SDK to show ads in my app.
The problem is that on iPad the ad is on the side when iPad is on Landscape mode:
I was wondering if this is a bug and if there is a workaround for it.
This is the code in my SceneDelegate:
import UIKit
import GoogleMobileAds
class SceneDelegate: UIResponder, UIWindowSceneDelegate, GADFullScreenContentDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
tryToPresentAd()
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
// ADS
private var lastAdDate: Date?
func requestAppOpenAd() {
var appOpenAd: GADAppOpenAd? = nil
let request = GADRequest()
GADAppOpenAd.load(withAdUnitID: "ca-app-pub-3940256099942544/5662855259",
request: request,
orientation: UIInterfaceOrientation.portrait,
completionHandler: { [self] (appOpenAdIn, err) in
// Ad loaded
appOpenAd = appOpenAdIn
appOpenAd?.fullScreenContentDelegate = self
if let viewcontroller = adPresentationViewController() {
DispatchQueue.main.async {
appOpenAd?.present(fromRootViewController: viewcontroller)
}
}
self.lastAdDate = Date()
print("Ad is ready")
print(err as Any)
})
}
private func adPresentationViewController() -> UIViewController? {
return window?.rootViewController
}
private func tryToPresentAd() {
guard shouldShowFullScreenAd() else {
return
}
self.requestAppOpenAd()
}
/// Returns false if 5 minutes did not pass since last ad.
private func shouldShowFullScreenAd() -> Bool {
let now = Date()
guard let lastAdDate = lastAdDate else {
return true
}
let time: TimeInterval = 5 * 60 // 5 minutes
let shouldshow: Bool = now.timeIntervalSince(lastAdDate) >= time
return shouldshow
}
func ad(_ ad: GADFullScreenPresentingAd, didFailToPresentFullScreenContentWithError error: Error) {
print("Advert error")
print(error)
}
func adWillPresentFullScreenContent(_ ad: GADFullScreenPresentingAd) {
print("adWillPresentFullScreenContent")
}
}
