When should we update players about gameplay change?

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So here is the situation with our proprietary game engine:

We have a multiplayer online game developed in our proprietary game engine. There are 100s of players who are interacting with each other. When something changes among them, game updates all the players every 1/6 of a second.

Right now, each tick we update all the game objects executing gameplay logic. And if any event happens that needs to show something to the player, we instnatly send the message to that player or whole lobby.

so in order to optimize that, will it be good to send such updates in the world update event or keep it as is how it's doing?

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