I'm stuck on my code for too much time now and needing some help. I'm working on CS50 pset4 blur filter and I keep getting either a "Segmentation fault" or "Floating point exception" depending if try to change my " neighbour variables" on float instead of int. Can someone have any idea what I'm doing wrong with that ?
// Blur image
void blur(int height, int width, RGBTRIPLE image[height][width])
{
// Copy image to "copy"
RGBTRIPLE copy[height][width];
for(int i = 0; i < height; i++)
{
for(int j = 0; j < width; j++)
{
copy[i][j] = image[i][j];
}
}
// Loop through all the neighbour's pixel and calculate the average RGB in each
int RedNeighbour = 0; int BlueNeighbour = 0; int GreenNeighbour = 0; int neighbourSum = 0;
for(int i = 0; i < height; i++)
{
for(int j = 0; j < width; j++)
{
for(int k = i - 1; k < i + 1; k++)
{
for(int l = j - 1 ; l < j + 1; l++)
{
if(k >= 0 && k < height && l >= 0 && l < width)
{
RedNeighbour += copy[l][k].rgbtRed;
BlueNeighbour += copy[l][k].rgbtBlue;
GreenNeighbour += copy[l][k].rgbtGreen;
neighbourSum++;
}
else
{
continue;
}
}
}
// Divide each color by the sum of the neighbouring pixels and copy the pixe into original image
image[i][j].rgbtRed = round(fmin(255, RedNeighbour/neighbourSum));
image[i][j].rgbtBlue = round(fmin(255, BlueNeighbour/neighbourSum));
image[i][j].rgbtGreen = round(fmin(255, GreenNeighbour/neighbourSum));
}
}
return;
}
Thanks !