I have it so that my character will play a walking animation when they move left or right, and when they stop moving they are idle. The animation part works fine, but when I let go of left/right, it still plays and the player never goes idle. The code for my player animation and player controls are below.
def animation_state():
global player_surface, player_index, player_rect
player_index += 0.15
if player_index >= len(player_right_walk):
player_index = 0
if LEFT == True:
player_surface = player_left_walk[int(player_index)]
elif RIGHT == True:
player_surface = player_right_walk[int(player_index)]
if LEFT == False and RIGHT == False:
player_surface = pygame.image.load('graphics/dino_idle_right.png').convert_alpha()
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
player_surface = pygame.image.load('graphics/dino_idle_left.png').convert_alpha()
elif event.key == pygame.K_RIGHT:
player_surface = pygame.image.load('graphics/dino_idle_right.png').convert_alpha()
screen.blit(player_surface,player_rect)
player control
def player_control():
global LEFT, RIGHT
player_velocity = 0
player_gravity = 0
player_gravity += 3
player_rect.y += player_gravity
if player_rect.bottom >= 500:
player_rect.bottom = 500
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player_velocity -= 11
LEFT = True
RIGHT = False
if player_rect.x < -50:
player_rect.x = 800
elif keys[pygame.K_RIGHT]:
player_velocity += 11
LEFT = False
RIGHT = True
if player_rect.x > 800:
player_rect.x = -50
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or pygame.K_RIGHT:
player_velocity = 0
player_rect.x += player_velocity