What does {0} mean when initializing an object?

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When {0} is used to initialize an object, what does it mean? I can't find any references to {0} anywhere, and because of the curly braces Google searches are not helpful.

Example code:

SHELLEXECUTEINFO sexi = {0}; // what does this do?
sexi.cbSize = sizeof(SHELLEXECUTEINFO);
sexi.hwnd = NULL;
sexi.fMask = SEE_MASK_NOCLOSEPROCESS;
sexi.lpFile = lpFile.c_str();
sexi.lpParameters = args;
sexi.nShow = nShow;

if(ShellExecuteEx(&sexi))
{
    DWORD wait = WaitForSingleObject(sexi.hProcess, INFINITE);
    if(wait == WAIT_OBJECT_0)
        GetExitCodeProcess(sexi.hProcess, &returnCode);
}

Without it, the above code will crash on runtime.

10 Answers

What's happening here is called aggregate initialization. Here is the (abbreviated) definition of an aggregate from section 8.5.1 of the ISO spec:

An aggregate is an array or a class with no user-declared constructors, no private or protected non-static data members, no base classes, and no virtual functions.

Now, using {0} to initialize an aggregate like this is basically a trick to 0 the entire thing. This is because when using aggregate initialization you don't have to specify all the members and the spec requires that all unspecified members be default initialized, which means set to 0 for simple types.

Here is the relevant quote from the spec:

If there are fewer initializers in the list than there are members in the aggregate, then each member not explicitly initialized shall be default-initialized. Example:

struct S { int a; char* b; int c; };
S ss = { 1, "asdf" };

initializes ss.a with 1, ss.b with "asdf", and ss.c with the value of an expression of the form int(), that is, 0.

You can find the complete spec on this topic here

One thing to be aware of is that this technique will not set padding bytes to zero. For example:

struct foo
{
    char c;
    int  i;
};

foo a = {0};

Is not the same as:

foo a;
memset(&a,0,sizeof(a));

In the first case, pad bytes between c and i are uninitialized. Why would you care? Well, if you're saving this data to disk or sending it over a network or whatever, you could have a security issue.

Note that an empty aggregate initializer also works:

SHELLEXECUTEINFO sexi = {};
char mytext[100] = {};

In answer to why ShellExecuteEx() is crashing: your SHELLEXECUTEINFO "sexi" struct has many members and you're only initializing some of them.

For example, the member sexi.lpDirectory could be pointing anywhere, but ShellExecuteEx() will still try to use it, hence you'll get a memory access violation.

When you include the line:

SHELLEXECUTEINFO sexi = {0};

before the rest of your structure setup, you're telling the compiler to zero out all structure members before you initialize the specific ones you're interested in. ShellExecuteEx() knows that if sexi.lpDirectory is zero, it should ignore it.

I also use it to initialize strings eg.

char mytext[100] = {0};

It's been awhile since I worked in c/c++ but IIRC, the same shortcut can be used for arrays as well.

It's syntatic sugar to initialize your entire structure to empty/zero/null values.

Long version

SHELLEXECUTEINFO sexi;
sexi.cbSize = 0;
sexi.fMask = 0;
sexi.hwnd = NULL;
sexi.lpVerb = NULL;
sexi.lpFile = NULL;
sexi.lpParameters = NULL;
sexi.lpDirectory = NULL;
sexi.nShow = nShow;
sexi.hInstApp = 0;
sexi.lpIDList = NULL;
sexi.lpClass = NULL;
sexi.hkeyClass = 0;
sexi.dwHotKey = 0;
sexi.hMonitor = 0;
sexi.hProcess = 0;

Short version

SHELLEXECUTEINFO sexi = {0};

Wasn't that much easier?

It's also nice because:

  • you don't have to hunt down every member and initialize it
  • you don't have to worry that you might not initialize new members when they're added later
  • you don't have have to call ZeroMemory
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