Why would models exported from Blender and imported into Unity3d have similar convex meshes?

Viewed 13

I'm creating a dice based game in Unity3d. I've created the DnD style dice in Blender (no numbers, yet, but have radiused the edges).

The issue I'm having is that when I have all the models in the same blender project, but export them separately as .fbx files, all objects seem to have convex meshes similar to the tetrahedron, causing the mesh collider to not line up with all the faces. This results in the dice sinking into the "floor".

In Blender, the meshes appear to be correct (i.e., in Edit mode, the vertices/edges/faces seem to be what you'd expect). Is it possible to create multiple meshes in Blender, but correctly export them into unity individually?

I'd rather not have to recreate shaders in multiple Blender files.

Thanks!

0 Answers
Related