I need to add a new element to Carto map engine to draw a circle with a bit gradient inside it.
First I draw a square; I'm doing that with drawing two triangles beside in the map using
glDrawElementsmethod andGL_TRIANGLES.Second thing I need is to find the point position in that square inside the fragment shader but I can not do that because every coordinate position of the square is multiplying to Mode-View-Projection matrix like this:
/////////////////////////////////Vertex Shader///////////////////////////////////
#version 100
attribute vec4 a_coord;
uniform mat4 u_mvpMat;
varying vec4 v_coord;
void main() {
v_coord = a_coord;
gl_Position = u_mvpMat * a_coord;
}
How can find the point position in the square after multiplying to MVP Matrix?
///////////////////////////////Fragment Shader////////////////////////////////
#version 100
precision mediump float;
varying lowp vec4 v_coord;
void main() {
vec2 position = ??????
// position = position - 0.5;
// float pixelColor = circleShape(position, 0.25);
// position = position + 0.5;
gl_FragColor = vec4(vec3(pixelColor), 1.0);
}