Uncaught TypeError: THREE.ShaderPass is not a constructor

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I just started using three.js, but I had a problem in the library, I included everything on HTML file

<!DOCTYPE html>
<html>

<head>
  <meta charset="utf-8">
  <title>spacemen</title>

  <link rel="stylesheet" href="style.css">

  <style>
    body {
      margin: 0;
    }
  </style>
</head>

<body>
  <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r124/three.min.js"></script>
  <script src="https://baronwatts.com/scripts/LegacyJSONLoader.js"></script>
  <script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script>
  <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
  <!-- processing -->
  <script type="text/javascript" src="https://threejs.org/examples/js/postprocessing/EffectComposer.js"></script>
  <script type="text/javascript" src="https://threejs.org/examples/js/postprocessing/ShaderPass.js"></script>
  <script type="text/javascript" src="https://threejs.org/examples/js/postprocessing/RenderPass.js"></script>
  <script type="text/javascript" src="https://threejs.org/examples/js/postprocessing/MaskPass.js"></script>
  <!-- shaders -->
  <script type="text/javascript" src="https://threejs.org/examples/js/shaders/CopyShader.js"></script>
  <script type="text/javascript" src="https://threejs.org/examples/js/shaders/HorizontalTiltShiftShader.js"></script>
  <!-- https://github.com/a-jie/threejs-geometry-modifiers -->
  <script type="text/javascript" src="http://unpkg.com/three.modifiers@2.1.0"></script>
  <!-- cannon -->
  <script src="https://cdn.rawgit.com/schteppe/cannon.js/master/build/cannon.js"></script>

  <div id="info"></div>
    <script type="module" src="src/main.js"></script>
</body>

</html>

and even that i got a problem said that THREE.ShaderPass is not a constructor :

main.js:426 Uncaught TypeError: THREE.ShaderPass is not a constructor at main.js:426:13

here is the part of this problem in the JS file :

var SCALE = 2;

var hTilt = new THREE.ShaderPass(THREE.HorizontalTiltShiftShader);
hTilt.enabled = false;
hTilt.uniforms.h.value = 4 / (SCALE * window.innerHeight);

var renderPass = new THREE.RenderPass(scene, camera);
var effectCopy = new THREE.ShaderPass(THREE.CopyShader);
effectCopy.renderToScreen = true;

var composer = new THREE.EffectComposer(renderer);
composer.addPass(renderPass);
composer.addPass(hTilt);
composer.addPass(effectCopy);

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