How to use Unity Legacy Animation System to play sequence frame animation?

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I have already made a sequence frame animation in Unity with Mecanim system. But I do not want to setup Mecanim's animator component and animator controller. I think Legacy Animation System is much lighter and easier for my project.

I first added Animation and Sprite Renderer component to an object.
And then using Animation window to create a property of Sprite Renderer's sprite.
Finally, added every sprite to key frame and make sequence as usual.
But After the settings, I found the sprite renderer or image component can not work. The animation component could not drive the SpriteRenderer.sprite or Image.sprite.

So is it must be achieved by script?

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