I am a beginner in Unity and I am currently making a simple game. I have a problem where the instantiated Button is not destroyed.
The process of the script is to instantiate a button and destroy it upon collision exit. But when I move out of the object, the object stays and it is not destroyed. i don't know if there is something wrong with the Destroy code of line.
Here is the script for the collision:
using UnityEngine;
using UnityEngine.UI;
public class InteractButtonPosition : MonoBehaviour
{
public Button UI;
private Button uiUse;
private Vector3 offset = new Vector3(0, 0.5f, 0);
// Start is called before the first frame update
void Start()
{
//uiUse = Instantiate(UI, FindObjectOfType<Canvas>().transform).GetComponent<Button>();
}
// Update is called once per frame
void Update()
{
//uiUse.transform.position = Camera.main.WorldToScreenPoint(this.transform.position + offset);
}
private void OnCollisionEnter(Collision collisionInfo)
{
if(collisionInfo.collider.name == "Player")
{
uiUse = Instantiate(UI, FindObjectOfType<Canvas>().transform).GetComponent<Button>();
uiUse.gameObject.SetActive(true);
uiUse.transform.position = Camera.main.WorldToScreenPoint(this.transform.position + offset);
}
}
private void OnCollisionExit(Collision collisionInfo)
{
if(collisionInfo.collider.name == "Player")
{
Destroy(uiUse);
}
}
}