I am attempting to create a Minecraft data pack to change the way that a certain structure spawns. This structure is new to the game, and has many nbt files that make it up.
To modify the creation, I create a few folders. In my case, I am placing the namespace as "ancientworld". Inside this folder I have the following... data/ancientworld/worldgen/noise_settings/
I then have a file called overworld.json which I specify the characteristics of the spawning for this Ancient City structure.
I have followed this guide https://minecraft.fandom.com/wiki/Custom_world_generation#Noise_settings , but I still cannot figure out how to spawn in the structures. Most of the other structures use one nbt file, but this has 4 different folders with many separate nbt files to make up the structure.
Basically, can anybody help me determine how I need to have this overworld.json file written out so that I can spawn this complex structure extremely frequently? Thank you for looking at this and helping out in advance.