I'm having a problem using mobile ffmpeg on ios via Unity. I'm using this asset: Unity_Bind_2, and its supposed to include everything needed for ios builds. On android everything works fine, however when archiving from xcode, I'm getting the following errors:
Reference to unresolved using decleration
In the Chrono c++ class,
Variable has incomplete type '__libcpp_timespec_t'
in the __threading_support c++ class And
use of undeclared identifier 'nanosleep'
in the __threading_support c++ class
Does anyone have any lead? Thanks in advance!