Xcode archive fails when building ffmpeg from unity

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I'm having a problem using mobile ffmpeg on ios via Unity. I'm using this asset: Unity_Bind_2, and its supposed to include everything needed for ios builds. On android everything works fine, however when archiving from xcode, I'm getting the following errors:

Reference to unresolved using decleration

In the Chrono c++ class,

 Variable has incomplete type '__libcpp_timespec_t'

in the __threading_support c++ class And

use of undeclared identifier 'nanosleep'

in the __threading_support c++ class

Does anyone have any lead? Thanks in advance!

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