I have some rounded rectangle geometry.
ID2D1RoundedRectangleGeometry *geo; (1)
First I draw it
target->FillGeometry(geo, brush); (2)
Then I apply clipping mask using ID2D1Layer with the same geometry:
target->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), geo), nullptr); (3)
And then, with layer I make some draw over it:
target->FillGeometry(mask, anotherBrush); (4)
... another draw calls
The result:
As you can see there is a problem with edges, seems like some part of initial draw (1) is not covered by mask, although has the same geometry.
Can it be solved without resizing initial draw area or the layer area?
Specifying antialias mode at (3), changes the result a bit, but still unsatisfying:
target->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), geo, D2D1_ANTIALIAS_MODE_ALIASED), nullptr); (3)

