Apple RealityKit Object Capture API - how to capture surface PBR texture?

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The Apple Object Capture API allows to reconstruct 3D models form a series of photographs, and also created PBR textures.

How can I scan flat surface, and get the PBR maps to be used as a texture in another 3D model?

Ex: I take photos of a flat chameleon skin, Object Capture processes the PBR maps so I can export to a 3D software and assign the chameleon skin as a material.

The problem with current Object Capture approach is the way that Object Capture handles the PBR maps, as its all triangulated, not suitable to use as a texture in other 3D software.

Appreciate any inputs!

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