The Apple Object Capture API allows to reconstruct 3D models form a series of photographs, and also created PBR textures.
How can I scan flat surface, and get the PBR maps to be used as a texture in another 3D model?
Ex: I take photos of a flat chameleon skin, Object Capture processes the PBR maps so I can export to a 3D software and assign the chameleon skin as a material.
The problem with current Object Capture approach is the way that Object Capture handles the PBR maps, as its all triangulated, not suitable to use as a texture in other 3D software.
Appreciate any inputs!