Shaders work in unity editor, but not in the build, even after adding shaders to always included list

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I have a project I'm working on that uses shaders.

It should look something like this: enter image description here

It looks like this in the editor, anyway.

When I build it, it looks like this: enter image description here

My guess is the shaders, and when I looked up the problem I found that people had trouble with not adding their shaders to the always included shaders list.

  • I added the relevant shaders to no avail
  • I then added all of the shaders in my assets and packages folders, and nothing changed aside from load time

Any ideas?

enter image description here

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