How to show a spinner while loading an image via JavaScript

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I'm currently working on a web application which has a page which displays a single chart (a .png image). On another part of this page there are a set of links which, when clicked, the entire page reloads and looks exactly the same as before except for the chart in the middle of the page.

What I want to do is when a link is clicked on a page just the chart on the page is changed. This will speed things up tremendously as the page is roughly 100kb large, and don't really want to reload the entire page just to display this.

I've been doing this via JavaScript, which works so far, using the following code

document.getElementById('chart').src = '/charts/10.png';

The problem is that when the user clicks on the link, it may take a couple of seconds before the chart changes. This makes the user think that their click hasn't done anything, or that the system is slow to respond.

What I want to happen is display a spinner / throbber / status indicator, in place of where the image is while it is loading, so when the user clicks the link they know at least the system has taken their input and is doing something about it.

I've tried a few suggestions, even using a psudo time out to show a spinner, and then flick back to the image.

A good suggestion I've had is to use the following

<img src="/charts/10.png" lowsrc="/spinner.gif"/>

Which would be ideal, except the spinner is significantly smaller than the chart which is being displayed.

Any other ideas?

13 Answers

I've used something like this to preload an image and then automatically call back to my javascript when the image is finished loading. You want to check complete before you setup the callback because the image may already be cached and it may not call your callback.

function PreloadImage(imgSrc, callback){
  var objImagePreloader = new Image();

  objImagePreloader.src = imgSrc;
  if(objImagePreloader.complete){
    callback();
    objImagePreloader.onload=function(){};
  }
  else{
    objImagePreloader.onload = function() {
      callback();
      //    clear onLoad, IE behaves irratically with animated gifs otherwise
      objImagePreloader.onload=function(){};
    }
  }
}

Use the power of the setTimeout() function (More info) - this allows you set a timer to trigger a function call in the future, and calling it won't block execution of the current / other functions (async.).

Position a div containing the spinner above the chart image, with it's css display attribute set to none:

<div>&nbsp;<img src="spinner.gif" id="spinnerImg" style="display: none;" /></div>

The nbsp stop the div collapsing when the spinner is hidden. Without it, when you toggle display of the spinner, your layout will "twitch"

function chartOnClick() {
  //How long to show the spinner for in ms (eg 3 seconds)
  var spinnerShowTime = 3000

  //Show the spinner
  document.getElementById('spinnerImg').style.display = "";

  //Change the chart src
  document.getElementById('chart').src = '/charts/10.png';

  //Set the timeout on the spinner
  setTimeout("hideSpinner()", spinnerShowTime);
}

function hideSpinner() {
  document.getElementById('spinnerImg').style.display = "none";
}

put the spinner in a div the same size as the chart, you know the height and width so you can use relative positioning to center it correctly.

Aside from the lowsrc option, I've also used a background-image on the img's container.

@iAn's solution looks good to me. The only thing I'd change is instead of using setTimeout, I'd try and hook into the images 'Load' event. This way, if the image takes longer than 3 seconds to download, you'll still get the spinner.

On the other hand, if it takes less time to download, you'll get the spinner for less than 3 seconds.

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